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This book constitutes the revised selected papers of the workshops of the 10th and 11th International Conference of Web-based Learning, ICWL 2011, held in Hong Kong, in December 2011 and ICWL 2012, held in Sinaia, Romania, in September 2012. This volume comprises papers from one symposium that took place both in 2011 and 2012 and four workshops (two from 2011 and two from 2012): 1. The 1st and 2nd International Symposium on Knowledge Management and E-Learning (KMEL2011 / 2012); 2. The 1st International Workshop on Enhancing Learning with Social (ELSM 2011); 3. The 4th International Workshop on Social and Personal Computing for Web-Supported Learning (SPeL 2011); 4. International Workshop on Learning within and from Smart Cities (SciLearn 2012); 5. International Workshop on Creative Collaboration through Supportive Technologies in Education (CCSTED 2012).
The book “Advances in Information and Communication Networks - Proceedings of the 2022 Future of Information and Communication Conference (FICC)” aims in presenting the latest research advances, sharing expert knowledge and exchanging ideas with the common goal of shaping the future of Information and Communication. The conference attracted 402 submissions, of which, 131 submissions (including six poster papers) have been selected through a double-blind review process by an international panel of expert referees. This book discusses on aspects of Communication, Data Science, Ambient Intelligence, Networking, Computing, Security and Internet of Things, from classical to intelligent scope. The intention is to help academic pioneering researchers, scientists, industrial engineers, and students become familiar with and stay abreast of the ever-changing technology surrounding their industry. We hope that readers find the volume interesting and valuable; it gathers chapters addressing state-of-the-art intelligent methods and techniques for solving real world problems along with a vision of the future research.
"This book discusses the application of complex theories in information and communication technology, with a focus on the interaction between living systems and information technologies, providing researchers, scholars, and IT professionals with a fundamental resource on such topics as virtual reality; fuzzy logic systems; and complexity science in artificial intelligence, evolutionary computation, neural networks, and 3-D modeling"--Provided by publisher.
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. A large and continuously increasing number of researchers and professionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help a...
This book constitutes the refereed joint proceedings of seven workshops on evolutionary computing, EvoWorkshops 2007, held in Valencia, Spain in April 2007. It examines evolutionary computation in communications, networks, and connected systems; finance and economics; image analysis and signal processing; and transportation and logistics. Coverage also details evolutionary algorithms in stochastic and dynamic environments.
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and tec...
This book constitutes the refereed proceedings of the Third International Conference on Biologically Inspired Music, Sound, Art and Design, Evo MUSART 2014, held in Granada, Spain, in April 2014, co-located with the Evo* 2013 events Euro GP, Evo COP, Evo BIO and Evo Applications. The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. They cover a wide range of topics and application areas.
The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary field includes biologists, computer scientists, physicists, chemists, geneticists, and others. Artificial life may be viewed as an attempt to understand high-level behavior from low-level rules—for example, how the simple interactions between ants and their environment lead to complex trail-following behavior. An understanding of such relationships in particular systems can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. Since their inception in 1987, the Artificial Life meetings have grown from small workshops to truly international conferences, reflecting the field's increasing appeal to researchers in all areas of science.
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
How high-level behaviors arise from low-level rules, and how understanding this relationship can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary field includes biologists, computer scientists, physicists, chemists, geneticists, and others. Artificial life may be viewed as an attempt to understand high-level behavior from low-level rules -- for example, how the simple interactions between ants and their environment lead to complex trail-following behavior. An understanding of such relationships in particular systems can suggest novel solutions to complex real-world problems such as disease prevention, stock-market prediction, and data mining on the Internet. Since their inception in 1987, the Artificial Life meetings have grown from small workshops to truly international conferences, reflecting the field's increasing appeal to researchers in all areas of science.