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This text is designed to help teachers and service providers work successfully with children who exhibit emotional and behavioral disorders by affording them a repertoire of valuable, evidence-based treatment strategies. Furthermore, because the book represents a synthesis of expertise, written from the dual perspectives of an experienced clinician and an educator, the school professional who reads it will better understand the role of both teacher and service provider, thus optimizing the coordination and effectiveness of the services that are critical to the success of these students. ‘Working with Students with Emotional and Behavioral Disorders: A Guide for K-12 Teachers and Service Pr...
Today, more than ever, greater emphasis is placed on inclusive practices and the collaboration between general and special educators to ultimately ensure student success. 'Mastering the Art of Co-Teaching: Building More Collaborative Classrooms' addresses research-based strategies, practices and theories which can be readily translated into classroom practice. Important issues that commonly arise in co-teaching partnerships, as well as professional and personal challenges faced by teachers are also tackled. Tackling important issues that commonly arise in co-teaching partnerships, as well as professional and personal challengers often faced by teachers, this book provides educators with the most effective co-teaching strategies and tools available, aiding the success of collaborative efforts in the classroom.
Addiction is rapidly becoming one of the most significant challenges to mental health today. According to the latest National Survey on Drug Use and Health (NSDUH, 2018), 19.7 million Americans, aged 12 and older, battled a substance disorder alone in 2017. Additionally, 8.5 million of those individuals also suffered from a mental health disorder, with millions more suffering from a range of other addictive disorders and associated behaviors that interfere with physical, social and emotional health. These alarming statistics highlight the crucial need for mental health providers to be kept up to date with the latest research on the full range of addiction treatment and recovery. ‘The Recov...
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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examine...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a ...
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