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Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.
Positive thinking means changing the way you look at things and how you handle lifes many challenges. It will help you achieve any goal. Conversely, a negative attitude will result in negative behavior, which affects your ability to even set goals. If you cant set goals, theres no way you can achieve them. In this guide to thinking in a positive way, youll learn how to avoid procrastinating for the wrong reasons; recognize the importance of rewarding yourself with me time; take baby steps toward living a more positive life; and stop worrying about things you cant control. As hard as it may seem, its possible to eliminate negative thinking from your life and replace it positive thoughts. Small changes in your daily life wont just improve your lifethey will also improve the lives of those around you. Start reaping the rewards of tackling each day with a smile by following the guidance in Positive Thinking for Beginners.
This book examines recent changes in media education and in young people’s lives, and provides an accessible set of principles on which the media curriculum should be based, with a clear rationale for pedagogic practice. David Buckingham is one of the leading international experts in the field - he has more than twenty years’ experience in media education as a teacher and researcher. This book takes account of recent changes both in the media and in young people’s lives, and provides an accessible and cogent set of principles on which the media curriculum should be based. Introduces the aims and methods of media education or 'media literacy'. Includes descriptions of teaching strategies and summaries of relevant research on classroom practice. Covers issues relating to contemporary social, political and technological developments.
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"This book presents a collection of innovative research that focuses on learning in the digital world with advanced mobile technologies"--Provided by publisher.
"Summarizing current knowledge of grouse biology, this volume is organized in four sections--spatial ecology, habitat relationships, population biology, and conservation and management--and offers insights into spatial requirements, movements, and demography of grouse. Much of the research employs emerging tools in ecology that span biogeochemistry, molecular genetics, endocrinology, radio-telemetry, and remote sensing".--Adapted from publisher descrip tion on back cover
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by sc...
Considers the philosophical debates surrounding special educational needs and inclusion. >
This book provides a critical commentary on key issues around learning in the digital age in both formal and informal educational settings. The book presents research and thinking about new dynamic literacies, porous expertise, digital making/coding/remixing, curation, storying in digital media, open learning, the networked educator and a number of related topics; it further addresses and develops the notion of a ‘third space literacies’ in contexts for learning. The book takes as its starting point the idea that an emphasis on technology and media, as part of material culture and lived experience, is much needed in the discussion of education, along with a criticality which is too often...
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r