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Millions know Emily Maynard Johnson from her appearances on both The Bachelor and The Bachelorette. At the end of a long, fruitless search for a husband, Emily found that waiting right in front of her all along was the truest love of all: the unconditional love of the Lord. Overcome with embarrassment following her nationally televised heartbreaks, Emily finally committed herself to the only one she knew would never leave her empty and alone. Abandoning her need to be chosen by men and finding peace in the fact that she was already chosen by God, Emily found the joy she had been looking for in serving God. I Said Yes chronicles Emily's experiences on both The Bachelor and The Bachelorette an...
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Preceded by Psychiatric-mental health nursing / [edited by] Jeffrey S. Jones, Joyce J. Fitzpatrick, Vickie L. Rogers. Second edition. [2017].
This book analyses some of the many upheavals brought about by the COVID-19 pandemic through the lens of the COVID-19–communication–culture interface, with a particular focus on the new global, virtual workplace. It brings together a pluridisciplinary and multinational team of researchers from the fields of sociology and organisational studies, discourse analysis, linguistics, communication and cultural studies, and includes testimonials from actors within the professional sector such as international managers, consultants and foreign trade advisors. The collection examines a wide range of phenomena including communication on the pandemic by public authorities, the pandemic as a discursi...
Covers receipts and expenditures of appropriations and other funds.
This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR.
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been conseq...
COVID-19: Individual Rights and Community Responsibilities provides critical insights into the tensions between individual rights and community responsibilities during the COVID-19 pandemic. Questions about mandates, lockdowns, priorities, and broader questions related to neighborly responsibilities and human rights have been central to debates about how to confront the pandemic. The scholarship presented in this volume adds to those debates by confronting such issues as the role of social media in spreading misinformation, mask mandates, pandemic politics, and the very ethos of what is meant by human and individual rights. Drawing on the expertise of scholars from around the world, the work presented here represents a remarkable diversity and quality of impassioned scholarship on the impact of COVID-19 and is a timely and critical advance in knowledge related to the pandemic.
Pandemic Pedagogies: Teaching and Learning during the COVID-19 Pandemic provides critical insights into the impact of the pandemic on the education system, pedagogical approaches, and educational inequalities. Education is often touted as the best way to promote social mobility and produce informed members of society. The pandemic has significantly threatened those goals by temporarily disrupting education and exacerbating disparities in the education system. The scholarship in this volume takes a closer look at many of the issues at the heart of the educational process including teacher self-efficacy, the gendered and racialized impacts of the pandemic on education, school closures, and institutional responses. Drawing on the expertise of scholars from around the world, the work presented here represents a remarkable diversity and quality of impassioned scholarship on the impact of COVID-19 and is a timely and critical advance in knowledge related to the pandemic.
Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with ed...