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This accessible text/reference provides a general introduction to probabilistic graphical models (PGMs) from an engineering perspective. The book covers the fundamentals for each of the main classes of PGMs, including representation, inference and learning principles, and reviews real-world applications for each type of model. These applications are drawn from a broad range of disciplines, highlighting the many uses of Bayesian classifiers, hidden Markov models, Bayesian networks, dynamic and temporal Bayesian networks, Markov random fields, influence diagrams, and Markov decision processes. Features: presents a unified framework encompassing all of the main classes of PGMs; describes the practical application of the different techniques; examines the latest developments in the field, covering multidimensional Bayesian classifiers, relational graphical models and causal models; provides exercises, suggestions for further reading, and ideas for research or programming projects at the end of each chapter.
This book constitutes the proceedings of the Third Workshop on Video Analytics for Audience Measurement, VAAM 2016, and the Second International Workshop on Face and Facial Expression Recognition from Real World Videos, FFER 2016, held at the 23rd International Conference on Pattern Recognition, ICPR 2016, in Cancun, Mexico, in December 2016. The 11 papers presented in this volume were carefully reviewed and selected from 13 submissions. They deal with: re-identification; consumer behavior analysis; utilizing pupillary response for task difficulty measurement; logo detection; saliency prediction; classification of facial expressions; face recognition; face verification; age estimation; super resolution; pose estimation; and pain recognition.
This book constitutes the refereed proceedings of the 4th International Conference on Artificial General Intelligence, AGI 2011, held in Mountain View, CA, USA, in August 2011. The 28 revised full papers and 26 short papers were carefully reviewed and selected from 103 submissions. The papers are written by leading academic and industry researchers involved in scientific and engineering work and focus on the creation of AI systems possessing general intelligence at the human level and beyond.
This book constitutes the refereed proceedings of the 13th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2012, held in Cartagena de Indias, Colombia, in November 2012. The 75 papers presented were carefully reviewed and selected from 170 submissions. The papers are organized in topical sections on knowledge representation and reasoning, information and knowledge processing, knowledge discovery and data mining, machine learning, bio-inspired computing, fuzzy systems, modelling and simulation, ambient intelligence, multi-agent systems, human-computer interaction, natural language processing, computer vision and robotics, planning and scheduling, AI in education, and knowledge engineering and applications.
This book constitutes the refereed proceedings of the Second Pacific Rim Symposium on Image and Video Technology, PSIVT 2007, held in Santiago, Chile, in December 2007. The 75 revised full papers presented together with four keynote lectures were carefully reviewed and selected from 155 submissions. The symposium features ongoing research including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.
Learning to solve sequential decision-making tasks is difficult. Humans take years exploring the environment essentially in a random way until they are able to reason, solve difficult tasks, and collaborate with other humans towards a common goal. Artificial Intelligent agents are like humans in this aspect. Reinforcement Learning (RL) is a well-known technique to train autonomous agents through interactions with the environment. Unfortunately, the learning process has a high sample complexity to infer an effective actuation policy, especially when multiple agents are simultaneously actuating in the environment. However, previous knowledge can be leveraged to accelerate learning and enable s...
Restoring human motor and cognitive function has been a fascinating research area during the last century. Interfacing the human nervous system with electro-mechanical rehabilitation machines is facing its crucial passage from research to clinical practice, enhancing the potentiality of therapists, clinicians and researchers to rehabilitate, diagnose and generate knowledge. The 2012 International Conference on Neurorehabilitation (ICNR2012) brings together researchers and students from the fields of Clinical Rehabilitation, Applied Neurophysiology and Biomedical Engineering, covering a wide range of research topics: · Clinical Impact of Technology · Brain-Computer Interface in Rehabilitati...
Artificial intelligence (AI) is a branch of computer science that models the human ability of reasoning, usage of human language and organization of knowledge, solving problems and practically all other human intellectual abilities. Usually it is charact- ized by the application of heuristic methods because in the majority of cases there is no exact solution to this kind of problem. The Mexican International Conference on Artificial Intelligence (MICAI), a yearly international conference series organized by the Mexican Society for Artificial Int- ligence (SMIA), is a major international AI forum and the main event in the academic life of the country’s growing AI community. In 2010, SMIA ce...
This book constitutes the refereed proceedings of the 8th Mexican International Conference on Artificial Intelligence, MICAI 2009, held in Guanajuato, Mexico, in November 2009. The 63 revised full papers presented together with one invited talk were carefully reviewed and selected from 215 submissions. The papers are organized in topical sections on logic and reasoning, ontologies, knowledge management and knowledge-based systems, uncertainty and probabilistic reasoning, natural language processing, data mining, machine learning, pattern recognition, computer vision and image processing, robotics, planning and scheduling, fuzzy logic, neural networks, intelligent tutoring systems, bioinformatics and medical applications, hybrid intelligent systems and evolutionary algorithms.
This book explains the theory and application of evolutionary computer vision, a new paradigm where challenging vision problems can be approached using the techniques of evolutionary computing. This methodology achieves excellent results for defining fitness functions and representations for problems by merging evolutionary computation with mathematical optimization to produce automatic creation of emerging visual behaviors. In the first part of the book the author surveys the literature in concise form, defines the relevant terminology, and offers historical and philosophical motivations for the key research problems in the field. For researchers from the computer vision community, he offers a simple introduction to the evolutionary computing paradigm. The second part of the book focuses on implementing evolutionary algorithms that solve given problems using working programs in the major fields of low-, intermediate- and high-level computer vision. This book will be of value to researchers, engineers, and students in the fields of computer vision, evolutionary computing, robotics, biologically inspired mechatronics, electronics engineering, control, and artificial intelligence.