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A Precarious Game
  • Language: en
  • Pages: 220

A Precarious Game

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply free...

Cognitive Capitalism, Education, and Digital Labor
  • Language: en
  • Pages: 394

Cognitive Capitalism, Education, and Digital Labor

Cognitive capitalism - sometimes referred to as 'third capitalism, ' after mercantilism and industrial capitalism - is an increasingly significant theory, given its focus on the socio-economic changes caused by Internet and Web 2.0 technologies that have transformed the mode of production and the nature of labor. The theory of cognitive capitalism has its origins in French and Italian thinkers, particularly Gilles Deleuze and Felix Guattari'sCapitalism and Schizophrenia, Michel Foucault's work on the birth of biopower and Michael Hardt and Antonio Negri's Empire and Multitude, as well as the Italian Autonomist Marxist movement that had its origins in the Italian operaismo (workerism) of the 1960s. In this collection, leading international scholars explore the significance of cognitive capitalism for education, especially focusing on the question of digital labor

Re-Imagining Class
  • Language: en
  • Pages: 297

Re-Imagining Class

Unique cross-cultural and multimedial approach to class identity and precarity in literature, theatre, and film Contemporary culture not merely reflects ongoing societal transformations, it shapes our understanding of rapidly evolving class realities. Literature, theatre, and film urge us to put the question of class back on the agenda, and reconceptualize it through the lens of precarity and intersectionality. Relying on examples from British, French, Spanish, German, American, Swedish and Taiwanese culture, the contributors to this book document a variety of aesthetic strategies in an interdisciplinary dialogue with sociology and political theory. Doing so, this volume demonstrates the myriad ways in which culture opens up new pathways to imagine and re-imagine class as an economic relation, an identity category, and a subjective experience. Situated firmly within current debates about the impact of social mobility, precarious work, intersectional structures of exploitation, and interspecies vulnerability, this volume offers a wide-ranging panorama of contemporary class imaginaries.

Shaping the Past
  • Language: en
  • Pages: 241

Shaping the Past

Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.

The Spectacle 2.0
  • Language: en
  • Pages: 253

The Spectacle 2.0

Spectacle 2.0 recasts Debord's theory of spectacle within the frame of 21st century digital capitalism. It offers a reassessment of Debord’s original notion of Spectacle from the late 1960s, of its posterior revisitation in the 1990s, and it presents a reinterpretation of the concept within the scenario of contemporary informational capitalism and more specifically of digital and media labour. It is argued that the Spectacle 2.0 form operates as the interactive network that links through one singular (but contradictory) language and various imaginaries, uniting diverse productive contexts such as logistics, finance, new media and urbanism. Spectacle 2.0 thus colonizes most spheres of socia...

Wandering Games
  • Language: en
  • Pages: 215

Wandering Games

  • Type: Book
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  • Published: 2022-10-11
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  • Publisher: MIT Press

An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and int...

Overcoming the Exploitation of Passion in Videogame Labor
  • Language: en
  • Pages: 165

Overcoming the Exploitation of Passion in Videogame Labor

Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outco...

The Shakespeare User
  • Language: en
  • Pages: 257

The Shakespeare User

  • Type: Book
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  • Published: 2017-09-26
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  • Publisher: Springer

This innovative collection explores uses of Shakespeare in a wide variety of 21st century contexts, including business manuals, non-literary scholarship, database aggregation, social media, gaming, and creative criticism. Essays in this volume demonstrate that users’ critical and creative uses of the dramatist’s works position contemporary issues of race, power, identity, and authority in new networks that redefine Shakespeare and reconceptualize the ways in which he is processed in both scholarly and popular culture. While The Shakespeare User contributes to the burgeoning corpus of critical works on digital and Internet Shakespeares, this volume looks beyond the study of Shakespeare artifacts to the system of use and users that constitute the Shakespeare network. This reticular understanding of Shakespeare use expands scholarly forays into non-academic practices, digital discourse communities, and creative critical works manifest via YouTube, Twitter, blogs, databases, websites, and popular fiction.

In the Realm of the Senses
  • Language: en
  • Pages: 211

In the Realm of the Senses

  • Type: Book
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  • Published: 2015-04-08
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  • Publisher: Springer

This book charts new territory both theoretically and methodologically. Drawing on MacDougall’s notion of social aesthetics, it explores the sensory dimensions of privilege through a global ethnography of elite schools. The various contributors to the volume draw on a range of theoretical perspectives from Lefebvre, Benjamin, Bourdieu, Appadurai, Kress and van Leeuwen to both broaden and critique MacDougall’s original concept. They argue that within these elite schools there is a relationship between their ‘complex sensory and aesthetic environments’ and the construction of privilege within and beyond the school gates. Understanding the importance of the visual to ethnography, the so...

Universities and Academic Labour in Times of Digitalisation and Precarisation
  • Language: en
  • Pages: 135

Universities and Academic Labour in Times of Digitalisation and Precarisation

This book provides a critical perspective on the digitalisation of universities and precarisation of academic labour. While research and teaching become more virtual and digital at universities, academic labour is becoming more and more casualised and temporary. This book aims to analyse and theorise academic labour and study the experiences academic workers have made at universities that are shaped by economic, political and cultural contexts. It will be a valuable tool for international scholars and students of subjects such as media, communication and cultural studies, sociology, education, management and labour studies. The insights will also be of particular relevance for unions and other initiatives that are concerned about the working conditions at universities.