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Creating Augmented and Virtual Realities
  • Language: en
  • Pages: 372

Creating Augmented and Virtual Realities

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to ...

Interconnected Realities
  • Language: en
  • Pages: 233

Interconnected Realities

Explore how the metaverse is changing our lives in this fast-paced, informative, and fresh take on where technology is leading us In Interconnected Realities, Leslie Shannon, Head of Trend and Innovation Scouting at Nokia, delivers an energizing and optimistic new take on the Metaverse. Starting with metaverse realms already in existence today, the book explores the purpose that each independent platform serves, as well as how all these disparate realms will ultimately be stitched together to permanently transform our personal and business lives. You'll read about: The different metaverses: social, wellness, service, enterprise, gaming, and web3 The future of augmented and virtual realities How the metaverse is already woven into our daily lives Exploring the purpose of the metaverse A singularly insightful and informed exploration of a fascinating subject at the intersection of technology, business, and society, Interconnected Realities is an essential resource for executives, busienss leaders, tech enthusiasts, futurists, and anyone with an interest in the future of social interaction, business, or technology.

Designing Interfaces
  • Language: en
  • Pages: 602

Designing Interfaces

Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software’s structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations

Amerasia Journal
  • Language: en
  • Pages: 514

Amerasia Journal

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

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Integrating Personalized Learning Methods Into STEAM Education
  • Language: en
  • Pages: 538

Integrating Personalized Learning Methods Into STEAM Education

  • Type: Book
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  • Published: 2025-03-04
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  • Publisher: IGI Global

There is a growing need to provide learners with essential abilities like critical thinking, creativity, problem-solving, and teamwork to enhance their overall growth and achievement. Incorporating sustainability into individualized STEAM education may foster students' ability to think critically about environmental and societal matters. Pragmatic tactics and materials provide remedies for establishing a more comprehensive and effective educational setting for incorporating individualized learning into classrooms. Thus, the adoption of sustainable learning approaches may enhance students' analytical abilities to tackle worldwide concerns. Integrating Personalized Learning Methods Into STEAM ...

Representations
  • Language: en
  • Pages: 362

Representations

  • Type: Book
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  • Published: 2008-11-28
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  • Publisher: Unknown

Asian American rhetorics, produced through cultural contact between Asian traditions and US English, also comprise a dynamic influence on the cultural conditions and practices within which they move. Though always interesting to linguists and "contact language" scholars, in an increasingly globalized era, these subjects are of interest to scholars in a widening range of disciplines—especially those in rhetoric and writing studies. Mao, Young, and their contributors propose that Asian American discourse should be seen as a spacious form, one that deliberately and selectively incorporates Asian “foreign-ness” into the English of Asian Americans. These authors offer the concept of a dynamic “togetherness-in-difference” as a way to theorize the contact and mutual influence. Chapters here explore a rich diversity of histories, theories, literary texts, and rhetorical practices. Collectively, they move the scholarly discussion toward a more nuanced, better balanced, critically informed representation of the forms of Asian American rhetorics and the cultural work that they do.

Reality Media
  • Language: en
  • Pages: 245

Reality Media

  • Type: Book
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  • Published: 2021-11-16
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  • Publisher: MIT Press

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of...

Virtual & Augmented Reality For Dummies
  • Language: en
  • Pages: 359

Virtual & Augmented Reality For Dummies

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (U...

Augmented Reality
  • Language: en
  • Pages: 751

Augmented Reality

Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological...

Michigan Ensian
  • Language: en
  • Pages: 476

Michigan Ensian

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