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The World Wide Web (WWW) and digitisation have become important sites and tools for the history of the Holocaust and its commemoration. Today, some memory institutions use the Internet at a high professional level as a venue for self-presentation and as a forum for the discussion of Holocaust-related topics for potentially international, transcultural and interdisciplinary user groups. At the same time, it is not always the established institutions that utilise the technical possibilities and potential of the Internet to the maximum. Creative and sometimes controversial new forms of storytelling of the Holocaust or more traditional ways of remembering the genocide presented in a new way with...
The World Wide Web (WWW) and digitisation have become important sites and tools for the history of the Holocaust and its commemoration. Today, some memory institutions use the Internet at a high professional level as a venue for self-presentation and as a forum for the discussion of Holocaust-related topics for potentially international, transcultural and interdisciplinary user groups. At the same time, it is not always the established institutions that utilise the technical possibilities and potential of the Internet to the maximum. Creative and sometimes controversial new forms of storytelling of the Holocaust or more traditional ways of remembering the genocide presented in a new way with...
Digital history is commonly argued to be positioned between the traditionally historical and the computational or digital. By studying digital history collaborations and the establishment of the Luxembourg Centre for Contemporary and Digital History, Kemman examines how digital history will impact historical scholarship. His analysis shows that digital history does not occupy a singular position between the digital and the historical. Instead, historians continuously move across this dimension, choosing or finding themselves in different positions as they construct different trading zones through cross-disciplinary engagement, negotiation of research goals and individual interests.
The visual turn recovers new pasts. With education as its theme, this book seeks to present a body of reflections that questions a certain historicism and renovates historiographical debate about how to conceptualize and use images and artifacts in educational history, in the process presenting new themes and methods for researchers. Images are interrogated as part of regimes of the visible, of a history of visual technologies and visual practices. Considering the socio-material quality of the image, the analysis moves away from the use of images as mere illustrations of written arguments, and takes seriously the question of the life and death of artifacts – that is, their particular historicity. Questioning the visual and material evidence in this way means considering how, when, and in which régime of the visible it has come to be considered as a source, and what this means for the questions contemporary researchers might ask.
As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and communication studies, the chapters historicize 16 concepts that have become central in the digital media literature, focusing on three main areas. The first part, Technologies and Connections, historicises concepts like network, media convergence, multimedia, interactivity and artificial intelligence. The...
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Although a relevant number of projects digitizing inscriptions are under development or have been recently accomplished, Digital Epigraphy is not yet considered to be a proper discipline and there are still no regular occasions to meet and discuss. By collecting contributions on nineteen projects - very diversified for geographic and chronological context, for script and language, and for typology of digital output - this volume intends to point out the methodological issues which are specific to the application of information technologies to epigraphy. The first part of the volume is focused on data modelling and encoding, which are conditioned by the specific features of different scripts ...
Legend has it that twenty miles of volcanic rock rising through the landscape of northern Bohemia was the work of the devil, who separated the warring Czechs and Germans by building a wall. The nineteenth-century invention of the Devil’s Wall was evidence of rising ethnic tensions. In interwar Czechoslovakia, Sudeten German nationalists conceived a radical mission to try to restore German influence across the region. Mark Cornwall tells the story of Heinz Rutha, an internationally recognized figure in his day, who was the pioneer of a youth movement that emphasized male bonding in its quest to reassert German dominance over Czech space. Through a narrative that unravels the threads of Ruth...
The Nazis’ persecution of the Jews during the Holocaust included the creation of prisoner hierarchies that forced victims to cooperate with their persecutors. Many in the camps and ghettos came to hold so-called “privileged” positions, and their behavior has often been judged as self-serving and harmful to fellow inmates. Such controversial figures constitute an intrinsically important, frequently misunderstood, and often taboo aspect of the Holocaust. Drawing on Primo Levi’s concept of the “grey zone,” this study analyzes the passing of moral judgment on “privileged” Jews as represented by writers, such as Raul Hilberg, and in films, including Claude Lanzmann’s Shoah and Steven Spielberg’s Schindler’s List. Negotiating the problems and potentialities of “representing the unrepresentable,” this book engages with issues that are fundamental to present-day attempts to understand the Holocaust and deeply relevant to reflections on human nature.