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This open access book gathers the contributions from the Design! OPEN International Conference, held in Parma, Italy in May 2022. The conference explored the multidisciplinary aspects of design starting from its dimensions: objects (design as focused on the object, on its functional and symbolic dimension, and at the same time on the object as a tool for representing cultures), processes (the designer’s self-reflective moment which is focused on the analysis and on the definition of processes in various contexts, spanning innovation, social engagement, reflection on emergencies or forecasting), experiences (design as a theoretical and practical strategy aimed at facilitating experiential interactions among people, people and objects or environments), and narratives (making history, representing through different media, archiving, narrating, and exhibiting design). The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
2CO COmmunicating COmplexity is the international design conference aiming at exploring languages, approaches and technologies to respond to the emerging need for making complex information accessible throught design. 2CO’s first edition (25-26 October 2013, Alghero, Italy) has gathered an international community of professionals and scholars active in this area to share experiences, points of views and methodologies, focusing on three main areas of interest: informative-animation, interactive data visualization, info-graphics. This volume collects their contributions in the three conference categories: full papers, posters and ‘junior track’ special session. Generated by a consortium of European Universities that in 2011 started collaborating on the InformAnimation project, and by fellow Universities active in visual design teaching and research, COmmunicating COmplexity aims at becoming an international reference point for research and education in the area of communicating complexity through new media.
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The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diff...
In this novel set in the Rome of the 1960s, young Eugenia observes her cosmopolitan parents living la dolce vita, and guides the reader through the splendour and the mishaps of a happy childhood.
Tools, interfaces, methods, and practices that can help bring about a healthy, socially inclusive, and sustainable food future. Our contemporary concerns about food range from food security to agricultural sustainability to getting dinner on the table for family and friends. This book investigates food issues as they intersect with participatory Internet culture—blogs, wikis, online photo- and video-sharing platforms, and social networks—in efforts to bring about a healthy, socially inclusive, and sustainable food future. Focusing on our urban environments provisioned with digital and network capacities, and drawing on such “bottom-up” sociotechnical trends as DIY and open source, th...
This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.
Acclaimed film scholar Francesco Casetti situates the cinematic experience within discourses of 20th century modernity. He suggests that film defined a unique gaze not only because it recorded many of the centuries most important events, but also because it determined the manner in which they were received.
In this book we learn that there is a clear but complex relationship between setting and character on screen. Certain settings stand out above others—think of the iconic gooey dripping tunnels that Ripley stumbles through in Aliens, Norman’s bird-decorated parlour in Psycho or the dark Gotham of certain Batman movies. But what makes these particular settings so powerful and iconic? Amedeo D’Adamo explains why we care about and cry for certain characters, and then focuses on how certain places then become windows onto their emotional lives. Using popular case studies such as Apocalypse Now, Amelie, Homeland and The Secret Garden, this original and insightful book is the first to really explain what makes some settings so effective, revealing an important but as yet uncovered machinery of empathy in visual narrative space. An invaluable resource for students, academics and indeed young filmmakers designing their very own narratives for space on screen.
Exciting new critical perspectives on popular Italian cinema including melodrama, poliziesco, the mondo film, the sex comedy, missionary cinema and the musical. The book interrogates the very meaning of popular cinema in Italy to give a sense of its complexity and specificity in Italian cinema, from early to contemporary cinema.