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Creation - Transformation - Theology
  • Language: en
  • Pages: 572

Creation - Transformation - Theology

The social and cultural challenges posed by the increasing threat to creation (climate change, destruction of biodiversity, etc.) are the starting point for new philosophical-ethical and theological reflections on the relationship between God, human beings and the world, as presented in this volume. God's creative impulse, which transforms anew, is at work in the actions of human beings and challenges us, in view of the threat to the "house of life" earth, to go new ways that make a common and good life possible. Creation and transformation are interrelated; an ecological theology of creation and practice of sustainability to be developed in the European context is to be embedded in the horizon of a global, liberating theology.

The Sacred & the Digital
  • Language: en
  • Pages: 182

The Sacred & the Digital

  • Type: Book
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  • Published: 2019-04-18
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  • Publisher: MDPI

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Hope
  • Language: en
  • Pages: 600

Hope

In our times hope is called into question. The disintegration of economic systems, of states and societies, families, friendships, distrust in political structures, forces us to ask if hope has disappeared from the experience of today's men and women. In August 2019, up to 240 participants met at the international theological congress in Bratislava, Slovakia. The main lectures, congress sections and workshops aimed to provide a space for thinking about the central theme of hope in relation to philosophy, politics, pedagogy, social work, charity, interreligious dialogue and ecumenism.

Jerusalem and Other Holy Places as Foci of Multireligious and Ideological Confrontation
  • Language: en
  • Pages: 397

Jerusalem and Other Holy Places as Foci of Multireligious and Ideological Confrontation

  • Type: Book
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  • Published: 2020-12-07
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  • Publisher: BRILL

Jerusalem and Other Holy Places as Foci of Multireligious and Ideological Confrontation demonstrates the variety in the study of holy places, as well as the flexibility of geographic and historical aspects of holiness.

Video Games as Art
  • Language: en
  • Pages: 124

Video Games as Art

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Gaming and the Divine
  • Language: en
  • Pages: 290

Gaming and the Divine

  • Type: Book
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  • Published: 2019-03-28
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  • Publisher: Routledge

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and than...

Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
  • Language: en

Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein

The video game series Wolfenstein incorporates various, contractionary narrative elements and inspirations, including Nazi occultism, Jewish mysticism, and Christian theology. In this monograph, the game theologian Frank G. Bosman analyses the series critically, focusing on the portrayal of the fictional Jewish Da'at Yichud organization.

Biblical Themes in Science Fiction
  • Language: en
  • Pages: 281

Biblical Themes in Science Fiction

  • Type: Book
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  • Published: 2023-04-21
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  • Publisher: SBL Press

What does a first-generation female robot have in common with the biblical figure of Eve? Or an intergenerational spaceship with Noah’s ark? If a computer compiles a deceased person’s photographs and digital activities into a virtual avatar, is that a form of resurrection? Such seemingly unlikely scenarios are common in science fiction—and science fiction writers often draw on people, places, and events from biblical texts, assuming that audiences will understand the parallels. Biblical Themes in Science Fiction is a journey from creation to apocalypse where contributors Frank Bosman, Rhonda Burnette-Bletsch, Krista N. Dalton, Tom de Bruin, James F. McGrath, Kelly J. Murphy, Steven J. Schweitzer, Jason A. Staples, Nicole L. Tilford, Christine Wenderoth, and Jackie Wyse-Rhodes trace biblical themes as they appear in contemporary science fiction, including Doctor Who, Lilith’s Brood, The Handmaid’s Tale, Battlestar Galactica, and Fallout 3. Essays are supplemented by images and key science fiction sources for diving deeper into how the Bible influenced writers and creators. An afterword considers the imaginative impulses common to both science fiction and biblical texts.

The New Common
  • Language: en
  • Pages: 229

The New Common

This open access book presents the scientific views of some fifty experts on how they believe the COVID-19 pandemic is currently affecting society, and how it will continue to do so in the years to come. Using the concept of a “common” (in the sense of common values, common places, common goods, and common sense), they elaborate on the transition from an Old Common to a New Common. In carefully crafted chapters, the authors address expected shifts in major fields like health, education, finance, business, work, and citizenship, applying concepts from law, psychology, economics, sociology, religious studies, and computer science to do so. Many of the authors anticipate an acceleration of the digital transformation in the forthcoming years, but at the same time, they argue that a successful shift to a new common can only be achieved by re-evaluating life on our planet, strengthening resilience at an individual level, and assuming more responsibility at a societal level.

The Apostles’ Creed ‘He Descended Into Hell’
  • Language: en
  • Pages: 219

The Apostles’ Creed ‘He Descended Into Hell’

  • Type: Book
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  • Published: 2018-08-07
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  • Publisher: BRILL

Starting with a biblical view, The Apostles' Creed 'He Descended into Hell' covers the history of theology by discussing the ideas of Augustine, the liturgy of the Early Church, the role of Christ's decent in Franciscan spirituality and in the theology of Thomas Aquinas. It also asks whether similar theological ideas are present in Judaism. In addition, it gauges the meaning of Christ's descent for today by reflecting on pastoral activities and on computer games. To conclude, a fundamental theological reflection systematises and summarises all the material present within the volume.