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Value is seldom discussed in its own right, though it is of utmost importance to our relations with media texts and cultural objects, as we constantly make judgements of various kinds with respect to them. Bolin focuses on how value is produced in contemporary media and cultural production, particularly through social relations. Discussing changes over the past two decades, Bolin emphasizes the rise of digital media and the opportunities that these afford for media's production and consumption.
Cover -- Title -- Copyright -- Dedication -- CONTENTS -- List of illustrations -- Acknowledgements -- Introduction -- 1 The problem of media and generations -- 2 Age, cohort, life course and generation -- 3 Generation as location: Media landscapes and generations -- 4 Generation as actuality: Subjective landscapes of media generations -- 5 Nostalgia and the process of generationing -- 6 Generation, mediatisation and the rhythm of ages -- References -- Index.
The essays in this volume discuss both the culture of technology that we live in today, and culture as technology. Within the chapters of the book cultures of technology and cultural technologies are discussed, focussing on a variety of examples, from varied national contexts. The book brings together internationally recognised scholars from the social sciences and humanities, covering diverse themes such as intellectual property, server farms and search engines, cultural technologies and epistemology, virtual embassies, surveillance, peer-to-peer file-sharing, sound media and nostalgia and much more. It contains both historical and contemporary analyses of technological phenomena as well as epistemological discussions on the uses of technology.
As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and communication studies, the chapters historicize 16 concepts that have become central in the digital media literature, focusing on three main areas. The first part, Technologies and Connections, historicises concepts like network, media convergence, multimedia, interactivity and artificial intelligence. The...
Literatuuropgave : p. 169-185. - Met reg. Topics include youth culture and subculture and their relation to popular and high culture; youth, the media and moral panics; and youth and literary texts.
The Piracy Years: Internet File Sharing in a Global Context is the first collection to provide an overview of digital piracy’s recent past and its potential futures. Combining research essays, interviews, and overviews, the volume brings together leading scholars and infamous digital pirates from China, Germany, the Netherlands, Nigeria, Russia, the United Kingdom, and the United States. In June 1999, the peer-to-peer (P2P) file sharing website Napster transformed the availability of online content, but the site was quickly sued into oblivion. Despite the highly publicised shutdowns of a number of P2P websites, many continue to thrive, and digital piracy has become a global phenomenon. Thi...
Pleasures of Horror is a stimulating and insightful exploration of horror fictions—literary, cinematic and televisual—and the emotions they engender in their audiences. The text is divided into three sections. The first examines how horror is valued and devalued in different cultural fields; the second investigates the cultural politics of the contemporary horror film; while the final part considers horror fandom in relation to its embodied practices (film festivals), its "reading formations" (commercial fan magazines and fanzines) and the role of special effects. Pleasures of Horror combines a wide range of media and textual examples with highly detailed and closely focused exposition of theory. It is a fascinating and engaging look at responses to a hugely popular genre and an invaluable resource for students of media, cultural and film studies and fans of horror.
Proposes an original framework for comparative media research, and uses it to provide fascinating insights into television under communist rule.
This book is situated in the nexus between technology, labour and politics. It focuses on contradictions as heuristic devices that uncover struggles, frictions and ambiguities of digitalization in work and labour environments. Topics include contradictions in automation, internet platforms, digital practices, creative industries, communication industries, human interaction, democratic participation and regulation. Three cross-cutting themes can be identified within the diverse chapters represented in the book. First, many authors argue that labour and economic valorisation occur outside of the traditional concept of working space and time. Second, digital technology is not fixed under capital. It is malleable and mouldable. Third, many political tensions are occurring without organized awareness or dissent. The book will, therefore, be of interest to researchers and students in the fields of sociology of work, media studies, cultural studies, gender studies, science and technology studies and Critical Theory as well as to trade-unionists and policy makers.
This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.