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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as ...
Dreams of taking to the air, serving the war effort, and discovering a world beyond the small family farm where he was raised led Clete Ernster first to Texas, where he was the youngest flight instructor in the Army Air Corps and where he met his beautiful wife, Kathleen, and then to China, where he flew dangerous missions over The Hump. Returning to Texas with numerous decorations for service above and beyond, he began a dedicated mission to become the proverbial American success story. An eager and ambitious visionary, he overcame personal trials and challenges to create, from nothing but an idea and the guts to go for it, a family manufacturing dynasty in the small Texas town that became ...
The first comprehensive introduction to the origins, aspirations, and evolution of live coding. Performative, improvised, on the fly: live coding is about how people interact with the world and each other via code. In the last few decades, live coding has emerged as a dynamic creative practice gaining attention across cultural and technical fields—from music and the visual arts through to computer science. Live Coding: A User’s Manual is the first comprehensive introduction to the practice, and a broader cultural commentary on the potential for live coding to open up deeper questions about contemporary cultural production and computational culture. This multi-authored book—by artists and musicians, software designers, and researchers—provides a practice-focused account of the origins, aspirations, and evolution of live coding, including expositions from a wide range of live coding practitioners. In a more conceptual register, the authors consider liveness, temporality, and knowledge in relation to live coding, alongside speculating on the practice’s future forms.
This book wrestles with the question of how the church can thrive in such a diverse urban environment as Berlin and contribute to the flourishing of a pluralistic society. The study includes embedded experience on the streets and crosses the disciplinary divides of Sociology & Theology. The main claim of the book is that the church is only able to thrive when it is willing to descend into the messy urban reality and encounter the stranger. However, the church can only do so by glimpsing God's glory in worship. Living pluralism emerges from the grassroots. The church can only become a gift to society paradoxically: By not setting itself at the center, but rather by gathering around the triune God and abandoning its desire for power and relevance, the church will unintentionally provide a fertile soil within which resilient pluralism will grow.
This book constitutes the thoroughly refereed post-proceedings of the International Computer Music Modeling and Retrieval Symposium, CMMR 2003, held in Montpellier, France, in May 2003. The 20 revised full papers were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics including information retrieval, programming, human-computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. The book comes with a CD-ROM presenting supplementary material for the papers included.
Modeling Creativity (doctoral thesis, 2013) explores how creativity can be represented using computational approaches. Our aim is to construct computer models that exhibit creativity in an artistic context, that is, that are capable of generating or evaluating an artwork (visual or linguistic), an interesting new idea, a subjective opinion. The research was conducted in 2008–2012 at the Computational Linguistics Research Group of the University of Antwerp. Modeling Creativity examines creativity in a number of different perspectives: from its origins in nature, which is essentially blind, to humans and machines, and from generating creative ideas to evaluating and learning their novelty and usefulness. We will use a hands-on approach with case studies and examples in the Python programming language.
"We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's informatio explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual"--Book jacket.