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Designing Sound
  • Language: en
  • Pages: 689

Designing Sound

  • Type: Book
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  • Published: 2010-08-20
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  • Publisher: MIT Press

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as ...

Designing Sound
  • Language: en
  • Pages: 689

Designing Sound

  • Type: Book
  • -
  • Published: 2010-08-20
  • -
  • Publisher: MIT Press

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as ...

Designing Sound
  • Language: en
  • Pages: 689

Designing Sound

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.

The Oxford Handbook of Interactive Audio
  • Language: en
  • Pages: 625

The Oxford Handbook of Interactive Audio

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

The SuperCollider Book
  • Language: en
  • Pages: 775

The SuperCollider Book

  • Type: Book
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  • Published: 2011-04-15
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  • Publisher: MIT Press

The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for ...

Computer Sound Design
  • Language: en
  • Pages: 283

Computer Sound Design

This comprehensive introduction to software synthesis techniques and programming is intended for students, researchers, musicians, sound artists and enthusiasts in the field of music technology. The art of sound synthesis is as important for the electronic musician as the art of orchestration is important for symphonic music composers. Those who wish to create their own virtual orchestra of electronic instruments and produce original sounds will find this book invaluable. It examines a variety of synthesis techniques and illustrates how to turn a personal computer into a powerful and flexible sound synthesiser. The book also discusses a number of ongoing developments that may play an importa...

Doctor Who: Knock! Knock! Who's There? Joke Book
  • Language: en
  • Pages: 96

Doctor Who: Knock! Knock! Who's There? Joke Book

  • Type: Book
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  • Published: 2020-07-23
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  • Publisher: Penguin UK

Climb aboard the TARDIS for a journey through space, time, and comedy in the official Doctor Who joke book! -What do we want? -TIME TRAVEL! -When do we want it? -THAT'S IRRELEVANT! Packed with a dimensionally transcendent TARDIS-load amount of jokes, gags and riddles, this is the official Doctor Who joke book! Remember: it's funnier on the inside!

Sonic Interaction Design
  • Language: en
  • Pages: 391

Sonic Interaction Design

  • Type: Book
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  • Published: 2013-03-22
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  • Publisher: MIT Press

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, meth...

Innovation in Music
  • Language: en
  • Pages: 490

Innovation in Music

  • Type: Book
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  • Published: 2021-01-21
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  • Publisher: CRC Press

Innovation in Music: Future Opportunities brings together cutting-edge research on new innovations in the field of music production, technology, performance and business. Including contributions from a host of well-respected researchers and practitioners, this volume provides crucial coverage on a range of topics from cybersecurity, to accessible music technology, performance techniques and the role of talent shows within music business. Innovation in Music: Future Opportunities is the perfect companion for professionals and researchers alike with an interest in the music industry.