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Game Balance
  • Language: en
  • Pages: 807

Game Balance

  • Type: Book
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  • Published: 2021-08-16
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  • Publisher: CRC Press

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsh...

Challenges for Game Designers
  • Language: en
  • Pages: 317

Challenges for Game Designers

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "no...

Breaking Into the Game Industry
  • Language: en

Breaking Into the Game Industry

Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Teaching the Middle Ages through Modern Games
  • Language: en
  • Pages: 314

Teaching the Middle Ages through Modern Games

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deplo...

Rerolling Boardgames
  • Language: en
  • Pages: 228

Rerolling Boardgames

  • Type: Book
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  • Published: 2020-08-28
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  • Publisher: McFarland

Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the d...

Gaming the System
  • Language: en
  • Pages: 303

Gaming the System

  • Type: Book
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  • Published: 2014-10-10
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  • Publisher: MIT Press

Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Inside American Gods
  • Language: en
  • Pages: 164

Inside American Gods

Starz American Gods — looking behind the scenes Neil Gaiman's American Gods: The bestselling and most beloved novel, American Gods, is now a critically acclaimed Starz television series. In this official companion to the series, Gaiman fans will see behind the scenes of this compelling, surreal show in which Old Gods and New Gods battle for the hearts and minds of modern-day people. Inside American Gods dives deep into the show's character development and world building. Inside American Gods features interviews with actors Gillian Anderson, Crispin Glover, and Ian McShane, revealing how they brought this cult favorite to the screen. Packed with previously unpublished set photos, concept ar...

William Shakespeare's Star Wars
  • Language: en
  • Pages: 178

William Shakespeare's Star Wars

  • Type: Book
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  • Published: 2013-07-09
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  • Publisher: Quirk Books

The New York Times Best Seller Experience the Star Wars saga reimagined as an Elizabethan drama penned by William Shakespeare himself, complete with authentic meter and verse, and theatrical monologues and dialogue by everyone from Darth Vader to R2D2. Return once more to a galaxy far, far away with this sublime retelling of George Lucas’s epic Star Wars in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the valor and villainy of Shakespeare’s greatest plays. Authentic meter, stage directions, reimagined movie scenes and dialogue, and hidden Easter eggs throughout will entertain and impress fans of Star Wars and Shakespeare alike. Every scene and character from the film appears in the play, along with twenty woodcut-style illustrations that depict an Elizabethan version of the Star Wars galaxy. Zounds! This is the book you’re looking for.

Engaging with Videogames: Play, Theory and Practice
  • Language: en
  • Pages: 297

Engaging with Videogames: Play, Theory and Practice

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game stud...

Designing Games for Ethics: Models, Techniques and Frameworks
  • Language: en
  • Pages: 406

Designing Games for Ethics: Models, Techniques and Frameworks

  • Type: Book
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  • Published: 2010-12-31
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  • Publisher: IGI Global

"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.