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Vintage Tomorrows
  • Language: en
  • Pages: 423

Vintage Tomorrows

What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world. Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. Wells commented on their time with fantastic stories that jumpstarted science fiction. Through interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it says about our age of disposable technology. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a history that never existed can help us reimagine our future.

Trow's Legal Directory and Lawyers' Record of the United States
  • Language: en
  • Pages: 696

Trow's Legal Directory and Lawyers' Record of the United States

  • Type: Book
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  • Published: 1875
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  • Publisher: Unknown

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Caitlin R. Kiernan
  • Language: en
  • Pages: 207

Caitlin R. Kiernan

  • Type: Book
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  • Published: 2020-08-28
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  • Publisher: McFarland

Caitlin R. Kiernan is at the forefront of contemporary gothic, weird and science fiction literature. She has written more than a dozen novels, over 250 short stories, many chapbooks, along with a large number of graphic works. For these Kiernan has won numerous awards. This first full-length look at Kiernan's body of work explores her fictional universe through critical literary lenses to show the depth of her contributions to modern genre literature. A prolific and creative writer, Kiernan's fictions bring to life our fears about the other, the unknown, and the future through stories that range widely across time and space. A sense of dark terror pervades her novels and stories. Yet Kiernan...

Gothic Transgressions
  • Language: en
  • Pages: 284

Gothic Transgressions

The articles in this volume discuss specific ways in which the Gothic transgresses boundaries, be they historical, spatial, national, aesthetic, generic, modal, medial, or sexual. Offering a wide range in every respect - from 'Proto' to 'Post-Gothic, ' from mythical to digital, from national to 'Globalgothic, ' from metropolitan to 'EcoGothic, ' from traditional to 'Candygothic, ' from novel to film and from Shakespeare to Steampunk - this collection aims to enrich as well as extend the scholarly debate on the Gothic as a multi-faceted mode of expression that goes beyond limits and, much like a vampire, constantly refreshes itself by feeding on the lifeblood of topical issues. (Series: Culture: Research and Science / Kultur: Forschung und Wissenschaft - Vol. 19) [Subject: Popular Culture, Literary Critic

The Creativity Complex
  • Language: en
  • Pages: 259

The Creativity Complex

“Creativity” is a word that excites and dazzles us. It promises brilliance and achievement, a shield against conformity, a channel for innovation across the arts, sciences, technology, and education, and a mechanism for economic revival and personal success. But it has not always evoked these ideas. The Creativity Complex traces the history of how creativity has come to mean the things it now does, and explores the ethical implications of how we use this term today for both the arts and for the social world more broadly. Richly researched, the book explores how creativity has been invoked in arenas as varied as Enlightenment debates over the nature of cognition, Victorian-era intelligence research, the Cold War technology race, contemporary K-12 education, and even modern electoral politics. Ultimately, The Creativity Complex asks how our ideas about creativity are bound up with those of self-fulfillment, responsibility, and the individual, and how these might seduce us into joining a worldview and even a set of social imperatives that we might otherwise find troubling.

Gallery Montserrat
  • Language: en
  • Pages: 180

Gallery Montserrat

Gallery Montserrat presents biographical sketches of persons whose lives and work have shaped the history and development of this British colony from its European settlement in 1632 to contemporary times. The mosaic of persons includes Leeward Island Governor William Stapleton, the philanthropist Joseph Sturge, pioneer trade unionist Robert W. Griffith, the island's first Chief Minister William H. Bramble, the martyrs of the 1768 rebellion, Wally Wade who went from minus to millions, and two women ministers of government. On the artistic side it features nineteenth century king of Redonda, M.P. Shiel, the poet Archie Markham, and Edgar White whose plays have been staged in Europe, the USA and several Caribbean countries. These are ostensibly isolated portraits but together they give a rich insight into an island story, its evolutionary struggles and triumphs and the culture of its people.

Sartorial Fandom
  • Language: en
  • Pages: 295

Sartorial Fandom

In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotligh...

Designing Games
  • Language: en
  • Pages: 416

Designing Games

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

The Trumpet
  • Language: en
  • Pages: 180

The Trumpet

  • Type: Book
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  • Published: 1987
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  • Publisher: Unknown

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Agenda Credential & Report to the Annual Conference
  • Language: en
  • Pages: 136

Agenda Credential & Report to the Annual Conference

  • Type: Book
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  • Published: 1985
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  • Publisher: Unknown

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