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In Folklore and Symbolism of Flowers, Plants and Trees, Ernst and Johanna Lehner explore the rich cultural heritage and symbolic meanings associated with various flora across different societies and traditions. This comprehensive guide offers insights into how these natural elements have been woven into myths, legends, and everyday life, providing readers with a deeper understanding of the interconnectedness between nature and human culture.
244 representations, symbols, and manuscript pages of devils and death from Ancient Egypt to 1913. Fascinating graphics depict demons, witches, and warlocks, more. Works by Dürer, Cranach, Holbein, Rembrandt, others.
Explores the links between anger, rage, violence, evil, and creativity and describes a dynamic therapeutic approach that can help channel anger and violent impulses into constructive and creative activity.
Provides an illustrated look at dragons, griffins, werewolves, serpent monsters, sirens, mermaids, and other mythical creatures of land, sea, and air and includes text with legends from around the world.
On September 20, 1587, Walpurga Hausmännin of Dillingen in southern Germany was burned at the stake as a witch. Although she had confessed to committing a long list of maleficia (deeds of harmful magic), including killing forty—one infants and two mothers in labor, her evil career allegedly began with just one heinous act—sex with a demon. Fornication with demons was a major theme of her trial record, which detailed an almost continuous orgy of sexual excess with her diabolical paramour Federlin "in many divers places, . . . even in the street by night." As Walter Stephens demonstrates in Demon Lovers, it was not Hausmännin or other so-called witches who were obsessive about sex with d...
This study examines plants associated with ritual purity, fertility, prosperity and life, and plants associated with ritual impurity, sickness, ill fate and death. It provides detail from history, ethnography, religious studies, classics, folklore, ethnobotany and medicine.
In the beginning everything is fresh and new. Learning how to cast a circle, work magick, compile a Book of Shadows, and honor the God and Goddess on esbats and sabbats can be exhilarating. But once you've mastered the basics of Witchcraft comes the real challenge of living your faith every moment of every day. Living as a Witch is knowing that you are the magick. Advanced Witchcraft doesn't contain any "Wicca 101" information--it assumes that you're already familiar with the nuts and bolts of the Craft. Instead, this book challenges you to think critically about your beliefs and practices, what they mean to you, how they've changed, and where you're going. Along the way you'll also learn many techniques for intermediate and advanced Witches, including: Meeting your shadow Advanced warding and psychic self-defense Power animals, familiars, and shapeshifters Working the labyrinth and the maze Advanced tree spirituality Advanced augury and divination Magick and ritual using the fine arts of storytelling, dance, music, art, and drama The art of Wishcraft Spirits and lost souls Banishing and closing portals The healing arts
Connects Merleau-Ponty’s thought to themes and issues central to continental philosophy today.
The Dictionary of Demons starts with a simple premise: names have power. In medieval and Renaissance Europe, it was believed that speaking a demon's true name could summon it, compel it, and bind it. Occult scholar Michelle Belanger has compiled the most complete compendium of demonic names available anywhere, using both notorious and obscure sources from the Western grimoiric tradition. Presented alphabetically from Aariel to Zynextyur, more than 1,500 demons are introduced, explored, and cross-referenced by theme and elemental or planetary correspondence. This meticulously researched reference work features fascinating short articles on demonology and a wealth of woodcuts, etchings, and paintings depicting demons through the ages.
The second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the second of two volumes that update the 720-page original tome of the same name from 2012. This second volume is The Three Pillars of Role-Playing Games, a deep dive into the history of the setting, system, and characters of Dungeons & Dragons—the three pillars indicated by the volume’s title. (The first volume of the new edition is The Invention of Dungeons & Dragons, which explores the publication and reception of that iconic game.) In this second volume, Jon Peterson covers the medieval ...