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Re-Imagining Animation: The Changing Face of the Moving Image
  • Language: en
  • Pages: 192

Re-Imagining Animation: The Changing Face of the Moving Image

Re-Imagining Animation: The Changing Face of the Moving Image by Paul Wells and Johnny Hardstaff explores the changing nature of animation in the twenty-first century. Animation was once constructed frame-by-frame, but now the creation and manipulation of the moving image has changed. With the digital revolution, what was once merely an adjunct of film has become central to the entire cinematic enterprise. This title examines animation's changing role through engagement with a series of contemporary moving-image works, and comprises an important text on a popular subject. Each case study looks at the entire creative process, from the initial creative stimulus, through the development of an aesthetic and the technical production of the work, to the final outcome. This book is suitable for students of animation, established professional animators, and anyone with an interest in animation.

Entertainment for Education. Digital Techniques and Systems
  • Language: en
  • Pages: 651

Entertainment for Education. Digital Techniques and Systems

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Motion Blur
  • Language: en
  • Pages: 236

Motion Blur

Interviews with artists.

Sketchbook
  • Language: en
  • Pages: 193

Sketchbook

  • Categories: Art

This book explores influential designers’ sketchbooks as a truer reflection of a designer’s thought processes, preoccupations, and problem-solving strategies than can be had by simply viewing finished projects. Highly personal and idiosyncratic, sketchbooks offer an arena for unstructured exploration, a space free from all budgetary and client constraints. Visually arresting objects in their own right, this book aims to elevate sketches from mere ephemera to important documents where the reader can glean valuable insight into the creative process, and apply it to their own practices. Featured designers include Ralph Caplan, Nigel Holmes, Chris Bigg, Eva Jiricna, Jason Munn, Gary Baseman, Marian Bantjes, and many others.

Introduction to Film Studies
  • Language: en
  • Pages: 558

Introduction to Film Studies

  • Type: Book
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  • Published: 2012-03-12
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  • Publisher: Routledge

Introduction to Film Studies is a comprehensive textbook for students of cinema. This completely revised and updated fifth edition guides students through the key issues and concepts in film studies, traces the historical development of film and introduces some of the worlds key national cinemas. A range of theories and theorists are presented from Formalism to Feminism, from Eisenstein to Deleuze. Each chapter is written by a subject specialist, including two new authors for the fifth edition. A wide range of films are analysed and discussed. It is lavishly illustrated with 150 film stills and production shots, in full colour throughout. Reviewed widely by teachers in the field and with a f...

Basics Animation 01: Scriptwriting
  • Language: en
  • Pages: 187

Basics Animation 01: Scriptwriting

  • Categories: Art

The Basics Animation series follows on from the successful title The Fundamentals of Animation and offers a concise but comprehensive account of a number of definitions and approaches to script, drawing upon the available literature. The book adopts a straightforward approach that is diagnostic, advisory and characterized by a range of examples. Most importantly, Basics Animation- Scriptwriting seeks to promote the distinctiveness of animation as a form of expression, and provides a clear account of the choices and approaches available to the scriptwriter/animator/director, and the particularities of each model. Inevitably, some of these models will have common approaches, but equally, there will be localized variations dependent upon the definition/understanding of animation adopted by individuals, companies and studios.

Re-Imagining Animation: The Changing Face of the Moving Image
  • Language: en
  • Pages: 195

Re-Imagining Animation: The Changing Face of the Moving Image

What’s new in animation? Find out! * Works from artists, animators, film-makers, scholars, archivists * Ideal for serious students of film making and animation In this detailed look at animation today, a series of intriguing case studies are explored from production to final outcome. Each one is considered in terms of meaning, purpose, and effect, then put into context as part of today’s animation culture. Hundreds of illustrations make it easy to follow experimental work from script to screen, exploring the intersections between animation, film, graphic design, and art. With insights from leading U.K. authors on animation, as well as Oscar-winning animators, artists, film makers, scholars, and archivists, Re-Imagining Animation offers the definitive look at animation today.

Basics Animation 02: Digital Animation
  • Language: en
  • Pages: 179

Basics Animation 02: Digital Animation

  • Categories: Art

Looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years.

The Graphic Communication Handbook
  • Language: en
  • Pages: 383

The Graphic Communication Handbook

  • Type: Book
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  • Published: 2013-03-01
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  • Publisher: Routledge

The Graphic Communication Handbook is a comprehensive and detailed introduction to the theories and practices of the graphics industry. It traces the history and development of graphic design, explores issues that affect the industry, examines its analysis through communications theory, explains how to do each section of the job, and advises on entry into the profession. The Graphic Communication Handbook covers all areas within the industry including pitching, understanding the client, researching a job, thumbnail drawings, developing concepts, presenting to clients, working in 2D, 3D, motion graphics and interaction graphics, situating and testing the job, getting paid, and getting the next job. The industry background, relevant theory and the law related to graphic communications are situated alongside the teaching of the practical elements. Features include: introductions that frame relevant debates case studies, examples and illustrations from a range of campaigns philosophical and technical explanations of topics and their importance.

A Companion to Experimental Cinema
  • Language: en
  • Pages: 484

A Companion to Experimental Cinema

An exploration of what experimental cinema was, is, and might become A Companion to Experimental Cinema is a collection of original essays organized around both theoretical and historical issues of concern to film scholars, programmers, filmmakers, and viewers. Newly-commissioned essays written by specialists in the field, along with dialogues conducted with a diverse range of practitioners, focus on core subjects to present an international array of overlapping and contrasting perspectives. This unique text not only provides detailed accounts of particular films and filmmakers, but also discusses new approaches of understanding, characterizing, and shaping experimental cinema. The Companion...