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Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge
  • Language: en
  • Pages: 189

Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge

  • Type: Book
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  • Published: 2019-05-13
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  • Publisher: Springer

This book constitutes the proceedings of the 6th European Conference on Massive Open Online Courses, EMOOCs 2019, held in Naples, Italy, in May 2019. The 15 full and 6 short papers presented in this volume were carefully reviewed and selected from 42 submissions. Massive Open Online Courses (MOOCs) have marked a milestone in the use of technology for education. The reach, potential, and possibilities of EMOOCs are immense. But they are not only restricted to global outreach: the same technology can be used to improve teaching on campus and training inside companies and institutions. The chapter 'Goal Setting and Striving in MOOCs. A Peek inside the Black Box of Learner Behaviour' is open access under a CC BY 4.0 license at link.springer.com.

Handbook of Research on Promoting Economic and Social Development Through Serious Games
  • Language: en
  • Pages: 665

Handbook of Research on Promoting Economic and Social Development Through Serious Games

  • Type: Book
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  • Published: 2022-03-18
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  • Publisher: IGI Global

While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

EMOOCs 2021
  • Language: en
  • Pages: 308

EMOOCs 2021

From June 22 to June 24, 2021, Hasso Plattner Institute, Potsdam, hosted the seventh European MOOC Stakeholder Summit (EMOOCs 2021) together with the eighth ACM Learning@Scale Conference. Due to the COVID-19 situation, the conference was held fully online. The boost in digital education worldwide as a result of the pandemic was also one of the main topics of this year’s EMOOCs. All institutions of learning have been forced to transform and redesign their educational methods, moving from traditional models to hybrid or completely online models at scale. The learnings, derived from practical experience and research, have been explored in EMOOCs 2021 in six tracks and additional workshops, covering various aspects of this field. In this publication, we present papers from the conference’s Experience Track, the Policy Track, the Business Track, the International Track, and the Workshops.

Socioeconomic Inclusion During an Era of Online Education
  • Language: en
  • Pages: 314

Socioeconomic Inclusion During an Era of Online Education

  • Type: Book
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  • Published: 2022-06-24
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  • Publisher: IGI Global

The unwelcomed arrival of the COVID-19 pandemic has exacerbated inequities and inequalities in accessing educational opportunities among different social groups. Abruptly, the idea of inclusivity in education has become more of an abstract phenomenon that widens the digital divide and creates social injustice. The resulting intensification of digital disparities demands an immediate coordinated response from all education and government stakeholders to guarantee that no one is left behind as we navigate the so-called new normal. Without an appropriate intervention and sound policy guidance, negative repercussions may be so widespread that they will remain a problem in the education sector fa...

Game-Based Assessment Revisited
  • Language: en
  • Pages: 361

Game-Based Assessment Revisited

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how...

Artificial Intelligence Education in the Context of Work
  • Language: en
  • Pages: 255

Artificial Intelligence Education in the Context of Work

This edited volume remedies existing deficiencies in the literature on artificial intelligence and education in the context of work. The topics addressed by this book are: • Supporting formal and informal learning through AI• Human-machine collaboration for learning at the workplace, including the potential of human-AI interaction in professional and vocational education contexts, design, use, and evaluation of human-AI hybrid systems for learning• Intelligent and Interactive Technologies for Learning, including natural language processing and speech technologies; data mining and machine learning; knowledge representation and reasoning; semantic web technologies, chat bot-mediated learning, and conversational learning, • AI-enabled applications for skills management and personalized learning, such as AI-enabled coaching, personalized skill management, and intelligent tutoring systems. • Case studies for the implementation and use of AI-enabled learning and performance solutions, such as personal learning experience platforms, and automated performance feedback.

Visualizations and Dashboards for Learning Analytics
  • Language: en
  • Pages: 624

Visualizations and Dashboards for Learning Analytics

This edited volume fills the gaps in existing literature on visualization and dashboard design for learning analytics. To do so, it presents critical tips to stakeholders and acts as guide to efficient implementation. The book covers the following topics: visualization and dashboard design for learning analytics, visualization and dashboard preferences of stakeholders, learners’ patterns on the dashboard, usability of visualization techniques and the dashboard, dashboard and intervention design, learning and instructional design for learning analytics, privacy and security issues about the dashboard, and future directions of visualization and dashboard design. This book will be of interest to researchers with interest in learning analytics and data analytics, teachers and students in higher education institutions and instructional designers, as it includes contributions from a wide variety of educational and psychological researchers, engineers, instructional designers, learning scientists, and computer scientists interested in learning analytics.

Handbook of Research on the Influence and Effectiveness of Gamification in Education
  • Language: en
  • Pages: 869

Handbook of Research on the Influence and Effectiveness of Gamification in Education

  • Type: Book
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  • Published: 2022-05-20
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  • Publisher: IGI Global

Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Teaching and Learning Advances on Sensors for IoT
  • Language: en
  • Pages: 122

Teaching and Learning Advances on Sensors for IoT

  • Type: Book
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  • Published: 2021-04-14
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  • Publisher: MDPI

This book focuses on all the technologies involved in improving the teaching and learning process of some of the sensor-based IoT topics, such as virtual sensors, simulated data acquisition, virtual and remote labs for IoT sensing, gamification experiences and innovative teaching materials, among others. In particular, the articles inside the book show excellent works about hot topics, such as: - Remote labs for IoT teaching, including the full development cycle. - Practical guides for IoT cybersecurity. - Innovative multimodal learning analytics architecture that builds on software-defined networks and network function virtualization principles. - Problem-based learning experiences using designed complex sensor-based IoT ecosystems with sensors, actuators, microcontrollers, plants, soils and irrigation systems. - Block-based programming extensions to facilitate the creation of mobile apps for smart learning experiences. The articles published in this book present only some of the most important topics about sensor-based IoT learning and teaching. However, the selected papers offer significant studies and promising environments.

Furthering Higher Education Possibilities through Massive Open Online Courses
  • Language: en
  • Pages: 312

Furthering Higher Education Possibilities through Massive Open Online Courses

  • Type: Book
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  • Published: 2015-09-03
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  • Publisher: IGI Global

In recent years, technological advancements have enabled higher-learning institutions to offer millions of independent learners the opportunity to participate in open-access online courses. As this practice expands, drawing considerable media attention, questions continue to arise regarding pedagogical methodology and the long-term viability of open learning. Furthering Higher Education Possibilities through Massive Open Online Courses seeks to provide a space for discussion of MOOCs: what they mean for the learning process, how they are redefining the concept of a classroom, and what effects they may have on the role of teachers. Featuring emerging research on a variety of topics relating to distance education, informal learning, as well as educational costs and funding, this book is aimed at teachers, administrators, business professionals, and designers of both curricular resources and e-classroom technology.