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Computational Intelligence in Music, Sound, Art and Design
  • Language: en
  • Pages: 315

Computational Intelligence in Music, Sound, Art and Design

  • Type: Book
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  • Published: 2018-03-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.

Applications of Evolutionary Computing
  • Language: en
  • Pages: 708

Applications of Evolutionary Computing

  • Type: Book
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  • Published: 2003-08-03
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  • Publisher: Springer

This book constitutes the joint refereed proceedings of six workshops, EvoWorkshops 2003, held together with EuroGP 2003 in Essex, UK in April 2003. The 63 revised full papers presented were carefully reviewed and selected from a total of 109 submissions. In accordance with the six workshops covered , the papers are organized in topical sections on bioinformatics, combinatorial optimization, image analysis and signal processing, evolutionary music and art, evolutionary robotics, and scheduling and timetabling.

Art in the Age of Machine Learning
  • Language: en
  • Pages: 215

Art in the Age of Machine Learning

  • Categories: Art
  • Type: Book
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  • Published: 2021-11-23
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  • Publisher: MIT Press

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlie...

Creativity and Artificial Intelligence
  • Language: en
  • Pages: 265

Creativity and Artificial Intelligence

Creativity and Artificial Intelligence: A Conceptual Blending Approach takes readers into a computationally plausible model of creativity. Inspired by a thorough analysis of work on creativity from the areas of philosophy, psychology, cognitive science, cognitive linguistics and artificial intelligence, the author deals with the various processes, principles and representations that lie underneath the act of creativity. Focusing on Arthur Koestler's Bisociations, which eventually lead to Turner and Fauconnier's conceptual blending framework, the book proposes a theoretical model that considers blends and their emergent structure as a fundamental cognitive mechanism. The author thus discusses...

Leonardo
  • Language: en
  • Pages: 520

Leonardo

  • Categories: Art
  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

International journal of contemporary visual artists.

Data Mining in Biomedicine
  • Language: en
  • Pages: 577

Data Mining in Biomedicine

This volume presents an extensive collection of contributions covering aspects of the exciting and important research field of data mining techniques in biomedicine. Coverage includes new approaches for the analysis of biomedical data; applications of data mining techniques to real-life problems in medical practice; comprehensive reviews of recent trends in the field. The book addresses incorporation of data mining in fundamental areas of biomedical research: genomics, proteomics, protein characterization, and neuroscience.

Transcript of the Enrollment Books
  • Language: en
  • Pages: 614

Transcript of the Enrollment Books

  • Type: Book
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  • Published: 1973
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  • Publisher: Unknown

None

IJCNN International Joint Conference on Neural Networks
  • Language: en
  • Pages: 812

IJCNN International Joint Conference on Neural Networks

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

None

Applications of Evolutionary Computing
  • Language: en
  • Pages: 648

Applications of Evolutionary Computing

This book constitutes the refereed joint proceedings of six workshops on evolutionary computing, EvoWorkshops 2005, held in Lausanne, Switzerland in March/April 2005. The 56 revised full papers presented were carefully reviewed and selected from a total of 143 submissions. In accordance with the six workshops covered, the papers are organized in topical sections on evolutionary bioinformatics; evolutionary computing in communications, networks, and connected systems; hardware optimization techniques; evolutionary computation in image analysis and signal processing; evolutionary music and art; and evolutionary algorithms in stochastic and dynamic environments.

Artificial Intelligence and Games
  • Language: en
  • Pages: 337

Artificial Intelligence and Games

  • Type: Book
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  • Published: 2018-02-17
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  • Publisher: Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.