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Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.
Preliminary Material --Introduction /J. D. Wulthorst and Anne K. Haugestad --Between Respectfulness and Instrumentalism /J. D. Wulthorst and Anne K. Haugestad --Wildlife Valuations: Lessons of Learning for Environmental Valuation and Education /S. Ram Vemuri --Efficiency versus Equity: Distributional Effects of Environmental Policy in the Netherlands /Hanneke Kruize , Peter P.J. Driessen , Pieter Clasbergen , and Klaas (N.D.) van Egmond --Born Again? The U.S. Nuclear Power Movement /J.D. Wulfhorst --Public Avenues to Private Spaces: Regulating the Car /Sudhir Chella Rajan --Job Losses with a Rising GDP: An Unsustainable Mix for the U.S. Economy /Jon L. Bryan --Responsible Stewardship and Sus...
In the context of recent global political and economic disruption, architecture seems no longer equipped to address the demands of contem- porary society as an isolated discipline. One solution offered in this crisis of relevance is the notion of transdisciplinarity characterised by the hybridisa- tion of distinct disciplines. Transdisciplinarity is the New Order. In ection Volume 3 explores the achievements, limitations and future implications of this transdisciplinary age, weaving together a fragment of the tapestry that is expanded architectural practice. In tracing the trajectory of this New Order, this issue uncovers the matter that binds architecture together in this fragmented, yet hyperconnected epoch. Wir contributions by Forensic Architecture, Lateral Office, Rory Hyde, Breathe Architecture and many more... In ection is a student-run design journal based at the Melbourne School of Design, Melbourne University. Born from a desire to stimulate debate and generate ideas, it advocates the discursive voice of students, academics and practitioners. Founded in 2013, In ection is a home for provocative writing – a place to share ideas and engage with contemporary discourse.
A Philosophy of Chinese Architecture: Past, Present, Future examines the impact of Chinese philosophy on China’s historic structures, as well as on modern Chinese urban aesthetics and architectural forms. For architecture in China moving forward, author David Wang posits a theory, the New Virtualism, which links current trends in computational design with long-standing Chinese philosophical themes. The book also assesses twentieth-century Chinese architecture through the lenses of positivism, consciousness (phenomenology), and linguistics (structuralism and poststructuralism). Illustrated with over 70 black-and-white images, this book establishes philosophical baselines for assessing architectural developments in China, past, present and future.
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. ...
Conference Proceedings of the 2015 PRACTICE Symposium of Computational Processes in Architecture and Design, chaired by Rajaa Issa and Michael Riggin. Includes papers presented at the conference and a poster session of work. Papers included: 'Essential Education for Computational Design in Architecture' by Rajaa Issa, 'FPD: First Person Designer' by Ben Regnier, 'Dynamic Acoustics: From Parametric Design to Digital Fabrication' by Erik Luhtala, 'Immersive Environments and Gestural Modeling' by P. Casey Mahon, 'Dynamic Architectural Systems' by Anthony Mull, 'Urban Acupuncture Through Algorithmic Zoning' by Ryan Stangl, 'Computational Architecture: Quantifying the Qualitative' by Hannah Hobbs, and 'Practical Deformation: A Study of Wood Bending Techniques Through Computational Logic' by Jose Villamizar. Poster session includes work by Andrew Reeder, Erik Luhtala, Anthony Mull, Roger Flores, and student work from courses taught by Rajaa Issa and Michael Riggin.
The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.
Case Study Strategies for Architects and Designers explains methods in evidence-based design, also called practice-based research, to show you the value of research to your designs. Topics covered pertain to data collection and analysis techniques, including surveys, interviews, fieldwork, participatory design, occupancy evaluations, and memory sketching. Integrative data evaluation, theoretical sampling, triangulation, pattern matching logic, and analytical generalization are also discussed. Global research precedents, exercises, further reading, section summaries, sidebars, more than 30 black and white images and tables will help you conduct empirical inquiries in real-life contexts.
The first worldwide overview of Planning Support Systems (PSS) and their application in practice. PSS are geo-technology related instruments consisting of theories, information, methods, tools, et cetera for support of unique professional public or private planning tasks at any spatial scale. The aim is to advance progress in the development of PSS, which are far from being effectively integrated into the planning practice. The text provides an Internet-based worldwide inventory of innovative examples and successful applications of PSS in a number of different planning contexts. In-depth insights into the purposes, content, workings, and applications of a very wide diversity of PSS are given.