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3D Graphics for Game Programming
  • Language: en
  • Pages: 325

3D Graphics for Game Programming

  • Type: Book
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  • Published: 2011-02-17
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  • Publisher: CRC Press

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

Entertainment Computing - ICEC 2010
  • Language: en
  • Pages: 536

Entertainment Computing - ICEC 2010

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Introduction to Computer Graphics with OpenGL ES
  • Language: en
  • Pages: 296

Introduction to Computer Graphics with OpenGL ES

  • Type: Book
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  • Published: 2018-05-23
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  • Publisher: CRC Press

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Ga...

Computational Science and Its Applications - ICCSA 2006
  • Language: en
  • Pages: 1268
Computational Science and Its Applications - ICCSA 2006
  • Language: en
  • Pages: 1272

Computational Science and Its Applications - ICCSA 2006

  • Type: Book
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  • Published: 2006-05-11
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  • Publisher: Springer

The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies. This is Part I.

Index to IEEE Publications
  • Language: en
  • Pages: 1270

Index to IEEE Publications

  • Type: Book
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  • Published: 1998
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  • Publisher: Unknown

Issues for 1973- cover the entire IEEE technical literature.

Index of Patents Issued from the United States Patent and Trademark Office
  • Language: en
  • Pages: 2068

Index of Patents Issued from the United States Patent and Trademark Office

  • Type: Book
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  • Published: 1991
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  • Publisher: Unknown

None

Diplomatic List
  • Language: en
  • Pages: 396

Diplomatic List

  • Type: Book
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  • Published: 1998
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  • Publisher: Unknown

Directory of foreign diplomatic officers in Washington.

Entertainment Computing - ICEC 2008
  • Language: en
  • Pages: 253

Entertainment Computing - ICEC 2008

  • Type: Book
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  • Published: 2008-11-01
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  • Publisher: Springer

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in enterta...

Eco-materials Processing & Design VII
  • Language: en
  • Pages: 1208

Eco-materials Processing & Design VII

This collection offers materials researchers and end-users a wealth of new knowledge encompassing the whole spectrum of ecology, eco-materials, nano-materials, bio-materials, recycling, environmental protection and materials related to energy conversion.