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Now in its third edition, this authoritative handbook offers a comprehensive and up-to-date survey of work and health psychology. Updated edition of a highly successful handbook Focuses on the applied aspects of work and health psychology New chapters cover emerging themes in this rapidly growing field Prestigious team of editors and contributors
Workplace health is now recognised as having major legal, financial and efficiency implications for organizations. Psychologists are increasingly called on as consultants or in house facilitators to help design work processes, assess and counsel individuals and advise on change management. The second edition of this handbook offers a comprehensive, authoritative and up-to-date survey of the field with a focus on the applied aspects of work and health psychology. An unrivalled source of knowledge and references in the field, for students and academics, this edition also reflects the need to relate research to effective and realistic interventions in the workplace. * Editors are outstanding leaders in their fields * Focuses on linking research to practice * Over 50% new chapters. New topics include Coping, The Psychological Contract and Health, Assessment and Measurement of Stress and Well-Being, the Effects of Change, and chapters of Conflict and Communication
This supplement covers topics ranging from academic library funding to visual information querying.
How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
This supplement to the Encyclopedia of Computer Science and Technology looks at subjects ranging from algorithmic learning theory to statistical language modelling.
These conference proceedings include the specialized academic lecture and brief contributions presented at the Humans and Computers 2015 conference in Stuttgart. It provides multiple perspectives from research that collectively provide a kaleidoscope of ideas, theories, and methodologies. The conference bridges the gap between theory and practical implementation with numerous application-oriented essays.
Die Mensch & Computer ist eine seitens der Gesellschaft für Informatik (GI) und dem German Chapter of the ACM seit 2001 etablierte, jährlich stattfindende Fachtagungsreihe zu interaktiven und kooperativen Medien. Die Mensch und Computer 2009 steht unter dem Motto "Grenzenlos frei!?". Es soll gezeigt werden, dass die optimale Beziehung zwischen Mensch und Computer zwar frei gestaltet, jedoch nicht grenzenlos sein darf, um die Bedürfnisse nach Vertrauen, Kontrolle, Sicherheit und Zuverlässigkeit zu erfüllen. Der vorliegende Tagungsband liefert verschiedene Perspektiven aus den Bereichen Forschung und Praxis, die zusammen ein Kaleidoskop an Ideen, Theorien, Methoden und Lösungsvorschläge...
Herausgegeben für die Deutsche Forschungsanstalt für Luft- und Raumfahrt, Projektträger "Arbeit und Technik"