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Production Methods
  • Language: en
  • Pages: 279

Production Methods

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, in...

Production Methods
  • Language: en
  • Pages: 580

Production Methods

This book brings the reader to the frontier of multimedia applications.

ECOOP '88 European Conference on Object-Oriented Programming
  • Language: en
  • Pages: 418

ECOOP '88 European Conference on Object-Oriented Programming

The field of Object-Oriented Programming (OOP) has attracted increasing attention during the last few years. OOP is now recognized as an important tool for making better and more flexible information systems. This book is the proceedings of the second European Conference on Object-Oriented Programming (ECOOP '88) that was held in Oslo, Norway, from August 15 to 17, 1988. The objectives of ECOOP '88 were to present the best international work in the field of OOP to interested persons from industry and academia, and to be a forum for the exchange of ideas and the growth of professional relationships. Each of the 103 papers submitted was subject to a thorough refereeing process. The 22 papers s...

Sticky Creativity
  • Language: en
  • Pages: 284

Sticky Creativity

Sticky Creativity: Post-It® Note Cognition, Computers, and Design presents the interesting history of sticky notes and how they have become the most commonly used design material in brainstorming, business model generation, and design thinking. The book brings together researchers from psychology, computer science and design in order to understand why and how sticky notes are used, why they work well, and whether sticky notes are replaceable or improvable by a digital counterpart. The book covers psychology, computers and design respectively. From a psychological perspective, cognitive and socio-cognitive theories are used to explain the functions sticky notes serve in idea generation and c...

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
  • Language: en
  • Pages: 446

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interac...

The Uses of Art in Public Space
  • Language: en
  • Pages: 222

The Uses of Art in Public Space

  • Type: Book
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  • Published: 2014-12-05
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  • Publisher: Routledge

This book links two fields of interest which are too seldom considered together: the production and critique of art in public space and social behaviour in the public realm. Whilst most writing about public art has focused on the aesthetic, cultural and political intentions and processes that shape its production, this edited collection examines a variety of public artworks from the perspective of their actual everyday use. Contributors are interested in the rich diversity of peoples’ engagements with public artworks across various spatial and temporal scales, encounters which do not limit themselves to the representational aspects of the art, and which are not necessarily as the artist, curator or sponsor intended. Case studies consider a broad range of public art, including commissioned and unofficial artworks, memorials, street art, street furniture, performance art, sound art and media installations.

Participatory Design
  • Language: en
  • Pages: 143

Participatory Design

This book introduces Participatory Design to researchers and students in Human–Computer Interaction (HCI). Grounded in four strong commitments, the book discusses why and how Participatory Design is important today. The book aims to provide readers with a practical resource, introducing them to the central practices of Participatory Design research as well as to key references. This is done from the perspective of Scandinavian Participatory Design. The book is meant for students, researchers, and practitioners who are interested in Participatory Design for research studies, assignments in HCI classes, or as part of an industry project. It is structured around 11 questions arranged in 3 mai...

The Creative Programmer
  • Language: en
  • Pages: 387

The Creative Programmer

Programming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it. In The Creative Programmer you’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you’ll learn the processes and habits of highly creative individuals and discover how you can build creativit...

Signs of Work
  • Language: en
  • Pages: 420

Signs of Work

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Participatory Design
  • Language: en
  • Pages: 349

Participatory Design

  • Type: Book
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  • Published: 2017-12-14
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  • Publisher: CRC Press

The voices in this collection are primarily those of researchers and developers concerned with bringing knowledge of technological possibilities to bear on informed and effective system design. Their efforts are distinguished from many previous writings on system development by their central and abiding reliance on direct and continuous interaction with those who are the ultimate arbiters of system adequacy; namely, those who will use the technology in their everyday lives and work. A key issue throughout is the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one. The papers prese...