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This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business. Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to produ...
MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops
In this book, Yılmaz Alışkan discusses the capitalist exploitation of digital media and examines how free time and creativity can be exploited in open source communities, with corporations often benefiting from community-generated knowledge. Focusing on open-source hardware communities, in which hackers give up a considerable amount of free time and creativity to create open technology, Alışkan investigates how free time becomes a “hyper-exploited” commodity from which capital is increasingly accumulated. Whereas paid workers are still often exploited, Alışkan posits that open-source workers are further “hyper-exploited” by technology companies as they receive no compensation for their labour. Ultimately, this book reveals how the time and activity of volunteers in open-source communities are ripe for capitalist exploitation that blurs the line between leisure and work time, often disguised by assertions that such labour is “fun” or in line with volunteers’ personal interests or values. Scholars of communication, digital media, sociology, and labour studies will find this book of particular interest.
The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.
The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
The objective of the material presented herein is to establish a step-by-step approach to identify traffic operational inefficiencies. Using the suggested approach should produce a uniform review process that can be conducted on a continuing basis at a frequency deemed appropriate by the conducting agency. Determination of precise solutions to eliminate or lessen identified problems will usually require further analysis. Suggestions in this regard are given in the "Additional Procedures" section.
The digital economy is now expanding rapidly, and is starting to overturn the past achievements of the Industrial Revolution. Initially engaging in the world of services, it is now turning to the manufacture of objects. Just as microcomputing evolved from large scale computing to more personal use, and as the Internet left behind the world of armies and universities to become universal, industrial production is gradually becoming directly controlled by individuals. This appropriation is being done either on a personal level, or, more significantly, within local or planetary communities: Fab Labs. These digital fabrication laboratories offer workshops to members of the public where all sorts ...
In light of the increasing disengagement between urban and rural areas, this book address the interdependency of cities with ecological and technological processes outside the purview of traditional urban planning. It compiles a huge amount of essays in regards to the most important topics that cities must address today, such as their connection with global data networks, ecological cycles of resources which supersede the traditional boundaries of urbanism. For this reason, it frames investigation of contemporary urbanism on nine imminent commons grouping the urban commons into resources and technologies lead us to the arcane classification of natural resources: air, water, fire, and earth, the four elements of ancient cosmologies; and five basic technological commons based on expanded human capacities: sensing, communicating, moving, making, and recycling.