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Smooch's World (We just lived in it)
  • Language: en
  • Pages: 90

Smooch's World (We just lived in it)

In 2013, I turned forty. As parents of two school-age children, the husband and I were trying to decide if our family was complete. We could never get on the same page about more children. I would be ready, and he would be on the fence. Then he would be ready, and I would be unsure. One thing we did agree on was that we both needed to be 100 percent on board. After all, with a third child, we would officially be outnumbered. Even though we could not decide on more children, I had a strong desire to nurture. So in a six-month time span, I collected four chickens, two kittens, and a puppy named Smooch. Her name was pretty self-explanatory. She had a tongue so big it did not fit into her mouth. Everyone she met got smooched. Smooch was a bullmastiff , a breed that was supposed to be calm, not needing a lot of exercise, and really easy to train. She was anything but that. This book includes anecdotes of Smooch’s life with our family. It is my way of documenting our adventures and memories. Her life was not long, but she will be with us forever in spirit.

Smooch's World
  • Language: en

Smooch's World

  • Type: Book
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  • Published: 2024-06-25
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  • Publisher: Unknown

In 2013, Kristan Shimpi turned forty. She was a parent of two school-age children, and she and her husband were trying to decide if their family was complete. They could never get on the same page about more children, but Kristan had a strong desire to nurture. So, in six months, she collected four chickens, two cats, and a puppy named Smooch. Smooch's tongue was so big that it did not fit into her mouth, and she used that tongue to smooch everyone she met. Smooch was a bullmastiff, a breed that was supposed to be calm, not need a lot of exercise, and be really easy to train. Smooch was the total opposite. She was one-hundred-percent love and not a good listener. She taught their family that love can be accepting and unconditional. This book includes anecdotes of Smooch's life with Kristan's family. It was not a long life, but it was full of so many adventures and memories that she will cherish forever.

The National Faculty Directory
  • Language: en
  • Pages: 2072

The National Faculty Directory

  • Type: Book
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  • Published: 1983
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  • Publisher: Unknown

None

National Faculty Directory 36Supplement
  • Language: en
  • Pages: 694

National Faculty Directory 36Supplement

None

Dissertation Abstracts International
  • Language: en
  • Pages: 532

Dissertation Abstracts International

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

None

The Video Game Industry
  • Language: en
  • Pages: 272

The Video Game Industry

  • Type: Book
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  • Published: 2012-08-21
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  • Publisher: Routledge

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Behavioral Inhibition
  • Language: en
  • Pages: 383

Behavioral Inhibition

  • Type: Book
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  • Published: 2018-09-22
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  • Publisher: Springer

This book examines three decades of research on behavioral inhibition (BI), addressing its underlying biological, psychological, and social markers of development and functioning. It offers a theory-to-practice overview of behavioral inhibition and explores its cognitive component as well as its relationship to shyness, anxiety, and social withdrawal. The volume traces the emergence of BI during infancy through its occurrences across childhood. In addition, the book details the biological basis of BI and explores ways in which it is amenable to environmental modeling. Its chapters explore the neural systems underlying developmental milestones, address lingering questions (e.g., limitations o...

The Pequot War
  • Language: en
  • Pages: 240

The Pequot War

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

This book offers the first full-scale analysis of the Pequot War (1636-37), a pivotal event in New England colonial history. Through an innovative rereading of the Puritan sources, Alfred A. Cave refutes claims that settlers acted defensively to counter a Pequot conspiracy to exterminate Europeans. Drawing on archaeological, linguistic, and anthropological evidences to trace the evolution of the conflict, he sheds new light on the motivations of the Pequots and their Indian allies, the fur trade, and the cultural values and attitudes in New England. He also provides a reappraisal of the interaction of ideology and self- interest as motivating factors in the Puritan attack on the Pequots.

Music and Technoculture
  • Language: en
  • Pages: 417

Music and Technoculture

Moving from web to field, from Victorian parlor to 21st-century mall, the 15 essays gathered here yield new insights regarding the intersection of local culture, musical creativity and technological possibilities. Inspired by the concept of "technoculture," the authors locate technology squarely in the middle of expressive culture: they are concerned with how technology culturally informs and infuses aspects of everyday life and musical experience, and they argue that this merger does not necessarily result in a "cultural grayout," but instead often produces exciting new possibilities. In this collection, we find evidence of musical practices and ways of knowing music that are informed or even significantly transformed by new technologies, yet remain profoundly local in style and meaning. CONTRIBUTORS: Leslie C. Gay, Jr., Kai Fikentscher, Tong Soon Lee, René T. A. Lysloff, Matthew Malsky, Charity Marsh, Marc Perlman, Thomas Porcello, Andrew Ross, David Sanjek, jonathan Sterne, Janet L. Sturman, Timothy D. Taylor, Paul Théberge, Melissa West, Deborah Wong. Ebook Edition Note: Four of the 26 illustrations, and the cover illustration, have been redacted.

Audio for Games
  • Language: en
  • Pages: 236

Audio for Games

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!