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Human-Robot Personal Relationships
  • Language: en
  • Pages: 148

Human-Robot Personal Relationships

  • Type: Book
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  • Published: 2011-03-07
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Human-Robot Personal Relationships, held in Leiden, The Netherlands, in June 2010. The 16 revised full papers presented together with 2 invited papers and 1 keynote lecture were carefully reviewed and selected from 22 submissions. The papers feature and discuss studies of personal relationships with artificial partners, their formation, their possibilities and their consequences. Such personal relationships are increasingly attracting attention from scientific fields as (social) robotics, human-computer interaction, artificial intelligence, psychology, philosophy, sociology.

Applications of Evolutionary Computation
  • Language: en
  • Pages: 574

Applications of Evolutionary Computation

This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Málaga, Spain, in April 2012, colocated with the Evo* 2012 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 54 revised full papers presented were carefully reviewed and selected from 90 submissions. EvoApplications 2012 consisted of the following 11 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parrallel and distributed systems), EvoCOMPLEX (algorithms and complex systems), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoHO...

Facets of Virtual Environments
  • Language: en
  • Pages: 214

Facets of Virtual Environments

In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You wi...

Entertainment Computing - ICEC 2004
  • Language: en
  • Pages: 622

Entertainment Computing - ICEC 2004

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-relat...

ArtsIT, Interactivity and Game Creation
  • Language: en
  • Pages: 230

ArtsIT, Interactivity and Game Creation

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Entertainment Computing - ICEC 2015
  • Language: en
  • Pages: 594

Entertainment Computing - ICEC 2015

  • Type: Book
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  • Published: 2015-09-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Posthumanism and Education: Transgression or Interdependence
  • Language: en
  • Pages: 461

Posthumanism and Education: Transgression or Interdependence

This collection delves into the ongoing debates spanning decades on the intricate interplay between posthumanism, the posthuman age, and education. Featuring authors from diverse backgrounds and theoretical perspectives, the chapters explore a spectrum of themes – from technophilia to technophobia, transhumanism to humanism, and Bildung tradition to new materialism – illuminating key dimensions of education in what is heralded as a new and distinct era. At the heart of these discussions is an exploration of whether this era truly marks a radical departure and how it influences educational practices. The chapters offer arguments both supporting and challenging these ideas, advocating for critical reflection and a fresh perspective on human experience and contemporary education. The collection suggests a creative and considerate approach to children's learning and learning with children, which would not only respond to the challenges of imposed circumstances but also suggest active work on the desirable construction of new ones.

Entertaining the Whole World
  • Language: en
  • Pages: 160

Entertaining the Whole World

  • Type: Book
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  • Published: 2014-09-12
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  • Publisher: Springer

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to i...

Data Science and Artificial Intelligence
  • Language: en
  • Pages: 368

Data Science and Artificial Intelligence

This book constitutes the proceedings of the First International Conference, DSAI 2023, held in Bangkok, Thailand, during November 27–30, 2023. The 22 full papers and the 4 short papers included in this volume were carefully reviewed and selected from 70 submissions. This volume focuses on ideas, methodologies, and cutting-edge research that can drive progress and foster interdisciplinary collaboration in the fields of data science and artificial intelligence.

Voice Assistants in Private Homes
  • Language: en
  • Pages: 409

Voice Assistants in Private Homes

Voice Assistants such as Amazon's Alexa populate private homes as well as smartphones, TVs and cars. While suggesting easy living with smart devices, these assistants are criticized as the next step of corporate and state surveillance of the private home, or as harbingers of new and simplified linguistic practices. The contributors to this volume focus on the transformation and persistence of everyday linguistic, media and data practices under platformized conditions and new interfaces. This collection thus brings together perspectives from media sociology, media studies, media linguistics and domestication research.