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Human-Robot Personal Relationships
  • Language: en
  • Pages: 148

Human-Robot Personal Relationships

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Human-Robot Personal Relationships, held in Leiden, The Netherlands, in June 2010. The 16 revised full papers presented together with 2 invited papers and 1 keynote lecture were carefully reviewed and selected from 22 submissions. The papers feature and discuss studies of personal relationships with artificial partners, their formation, their possibilities and their consequences. Such personal relationships are increasingly attracting attention from scientific fields as (social) robotics, human-computer interaction, artificial intelligence, psychology, philosophy, sociology.

Gaia's Web
  • Language: en
  • Pages: 289

Gaia's Web

  • Type: Book
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  • Published: 2024-04-16
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  • Publisher: MIT Press

A riveting exploration of one of the most important dilemmas of our time: will digital technology accelerate environmental degradation, or could it play a role in ecological regeneration? At the uncanny edge of the scientific frontier, Gaia’s Web explores the promise and pitfalls the Digital Age holds for the future of our planet. Instead of the Internet of Things, environmental scientist and tech entrepreneur Karen Bakker asks, why not consider the Internet of Living Things? At the surprising and inspiring confluence of our digital and ecological futures, Bakker explores how the tools of the Digital Age could be mobilized to address our most pressing environmental challenges, from climate...

Robot Rights
  • Language: en
  • Pages: 253

Robot Rights

  • Type: Book
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  • Published: 2024-03-19
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  • Publisher: MIT Press

A provocative attempt to think about what was previously considered unthinkable: a serious philosophical case for the rights of robots. We are in the midst of a robot invasion, as devices of different configurations and capabilities slowly but surely come to take up increasingly important positions in everyday social reality—self-driving vehicles, recommendation algorithms, machine learning decision making systems, and social robots of various forms and functions. Although considerable attention has already been devoted to the subject of robots and responsibility, the question concerning the social status of these artifacts has been largely overlooked. In this book, David Gunkel offers a p...

The Sounds of Life
  • Language: en
  • Pages: 368

The Sounds of Life

An amazing journey into the hidden realm of nature’s sounds The natural world teems with remarkable conversations, many beyond human hearing range. Scientists are using groundbreaking digital technologies to uncover these astonishing sounds, revealing vibrant communication among our fellow creatures across the Tree of Life. At once meditative and scientific, The Sounds of Life shares fascinating and surprising stories of nonhuman sound, interweaving insights from technological innovation and traditional knowledge. We meet scientists using sound to protect and regenerate endangered species from the Great Barrier Reef to the Arctic and the Amazon. We discover the shocking impacts of noise po...

Entertainment Computing - ICEC 2006
  • Language: en
  • Pages: 420

Entertainment Computing - ICEC 2006

  • Type: Book
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  • Published: 2006-10-01
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing - ICEC 2004
  • Language: en
  • Pages: 622

Entertainment Computing - ICEC 2004

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-relat...

Computational Intelligence in Music, Sound, Art and Design
  • Language: en
  • Pages: 382

Computational Intelligence in Music, Sound, Art and Design

  • Type: Book
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  • Published: 2017-04-03
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation.

Entertaining the Whole World
  • Language: en
  • Pages: 160

Entertaining the Whole World

  • Type: Book
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  • Published: 2014-09-12
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  • Publisher: Springer

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to i...

Virtual Reality and Augmented Reality
  • Language: en
  • Pages: 261

Virtual Reality and Augmented Reality

  • Type: Book
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  • Published: 2018-10-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.

Posthuman Management
  • Language: en
  • Pages: 442

Posthuman Management

What are the best practices for leading a workforce in which human employees have merged cognitively and physically with electronic information systems and work alongside social robots, artificial life-forms, and self-aware networks that are ‘colleagues’ rather than simply ‘tools’? How does one manage organizational structures and activities that span actual and virtual worlds? How are the forces of technological posthumanization transforming the theory and practice of management? This volume explores the reality that an organization’s workers, managers, customers, and other stakeholders increasingly comprise a complex network of human agents, artificial agents, and hybrid human-sy...