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This book constitutes the refereed proceedings of the First European Conference on Technology Enhanced Learning, EC-TEL 2006. The book presents 32 revised full papers, 13 revised short papers and 31 poster papers together with 2 keynote talks. Topics addressed include collaborative learning, personalized learning, multimedia content, semantic web, metadata and learning, workplace learning, learning repositories and infrastructures for learning, as well as experience reports, assessment, and case studies, and more.
The papers in this book present various viewpoints on the design and - plementation of techniques for QoS engineering for Internet services.They were selected from more than 70 submissions to the 1st International workshop on “Quality of future Internet services” (QofIS) organized by COST Action 263. The main focus of the papers is on the creation, con?guration and deployment of end-to-end services over a QoS assured Internet using the IntServ (Integrated Services) and Di?Serv (Di?erentiated Services) models. The main technical p- gramme was completed by two keynote talks: IETF Chair Fred Baker opened the workshop with a discussion on major Internet development directions and Andrew M. O...
In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools.
This volume constitutes the refereed proceedings of the International Conferences, FGCN and DCA 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Kangwondo, Korea, in December 2012. The papers presented were carefully reviewed and selected from numerous submissions and focus on the various aspects of grid and distributed computing, industrial environment, safety and health, and computer graphics, animation and game.
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture
This book constitutes revised selected papers from the 13th International Conference on Critical Information Infrastructures Security, CRITIS 2018, held in Kaunas, Lithuania, in September 2018.The 16 full papers and 3 short papers presented were carefully reviewed and selected from 61 submissions. They are grouped in the following topical sections: advanced analysis of critical energy systems, strengthening urban resilience, securing internet of things and industrial control systems, need and tool sets for industrial control system security, and advancements in governance and resilience of critical infrastructures.
The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008. The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.
This book constitutes the revised selected papers of the 14th International Conference on Critical Information Infrastructures Security, CRITIS 2019, held in Linköping, Sweden, in September 2019. The 10 full papers and 5 short papers presented were carefully reviewed and selected from 30 submissions. They are grouped in the following topical sections: Invited Papers, Risk Management, Vulnerability Assessment, Resilience and Mitigation Short Papers, and Industry and Practical Experience Reports.
Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory and Applications (GRAPP), and on Information Visualization Theory and Applications (IVAPP), held in Rome, Italy, in February 2012. The 28 revised full papers presented together with one invited paper were carefully reviewed and selected from 483 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization theory and applications; computer vision theory and applications.