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Computational Creativity
  • Language: en
  • Pages: 398

Computational Creativity

  • Type: Book
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  • Published: 2019-07-25
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  • Publisher: Springer

Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

EVALITA Proceedings of the Eighth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian Final Workshop
  • Language: en
  • Pages: 362

EVALITA Proceedings of the Eighth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian Final Workshop

EVALITA 2023 is an initiative of AILC (Associazione Italiana di Linguistica Computazionale) and it is endorsed by the Italian Association for Artificial Intelligence (AIxIA) and the Italian Association for Speech Sciences (AISV). As in the previous editions, EVALITA 2023 is organized along a set of selected tasks, which provide participants with opportunities to discuss and explore both emerging and traditional areas of Natural Language Processing and Speech for Italian. The participation is encouraged for teams working both in academic institutions and industrial organizations.

Affective Computing and Intelligent Interaction
  • Language: en
  • Pages: 650

Affective Computing and Intelligent Interaction

This volume constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis, TN, USA, in October 2011.

Computational Linguistics and Intelligent Text Processing
  • Language: en
  • Pages: 670

Computational Linguistics and Intelligent Text Processing

  • Type: Book
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  • Published: 2008-02-10
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  • Publisher: Springer

CICLing 2008 (www. CICLing. org) was the 9th Annual Conference on Intel- gent Text Processing and Computational Linguistics. The CICLing conferences are intended to provide a wide-scope forum for the discussion of both the art and craft of natural language processing research and the best practices in its applications. This volume contains the papers accepted for oral presentation at the c- ference, as well as several of the best papers accepted for poster presentation. Other papers accepted for poster presentationwerepublished in specialissues of other journals(seethe informationonthe website). Since 2001the CICLing p- ceedings have been published in Springer’s Lecture Notes in Computer S...

OWL: Experiences and Directions – Reasoner Evaluation
  • Language: en
  • Pages: 164

OWL: Experiences and Directions – Reasoner Evaluation

  • Type: Book
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  • Published: 2017-02-23
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  • Publisher: Springer

This book constitutes the thoroughly refereed conference proceedings of the 13International Workshop on OWL: Experiences and Directions, OWLED 2016, and the 5th International Workshop on OWL: Reasoner Evaluation, ORE 2016, held in Bologna, Italy in November 20, 2016. The Workshops were co-located with the 20th International Conference on Knowledge Engineering and Knowledge Management, EKAW 2016. The 11 revised full papers, 3 short paper and one invited talk presented were carefully reviewed and selected from 27 initial submissions. The papers are trying to bridge the gap between ontology engineering practices and software engineering with the aim of describing reuse methods employed throughout the ontology development cycle; modeling/terminological decisions, alignment and comparison between ontologies, how ontologies are stored, versioned, distributed and consumed over the Web. Chapter “Use Cases and Suitability Metrics for Unit Ontologies” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Secret of Viral Content Creation
  • Language: en
  • Pages: 77

The Secret of Viral Content Creation

  • Type: Book
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  • Published: 2018-01-07
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  • Publisher: MeetCoogle

What makes content go viral? It’s a tough question, but when you look around, there’s some people who are able to craft contagious content every single time. What’s their secret? Do they know something you don’t? The answer is Yes! They do! And while they may not be aware of it, they know how to push the little “traffic buttons” on the internet without fail. This book reveals the secret that they knew. The secret of Viral Content Creation. Tags: Viral marketing, how to make money, viral marketing strategy, marketing for business, social media strategy, social media marketing plan, content marketing.

Emotion-Oriented Systems
  • Language: en
  • Pages: 787

Emotion-Oriented Systems

Emotion pervades human life in general, and human communication in particular, and this sets information technology a challenge. Traditionally, IT has focused on allowing people to accomplish practical tasks efficiently, setting emotion to one side. That was acceptable when technology was a small part of life, but as technology and life become increasingly interwoven we can no longer ask people to suspend their emotional nature and habits when they interact with technology. The European Commission funded a series of related research projects on emotion and computing, culminating in the HUMAINE project which brought together leading academic researchers from the many related disciplines. This...

Multimedia Information Extraction
  • Language: en
  • Pages: 436

Multimedia Information Extraction

The advent of increasingly large consumer collections of audio (e.g., iTunes), imagery (e.g., Flickr), and video (e.g., YouTube) is driving a need not only for multimedia retrieval but also information extraction from and across media. Furthermore, industrial and government collections fuel requirements for stock media access, media preservation, broadcast news retrieval, identity management, and video surveillance. While significant advances have been made in language processing for information extraction from unstructured multilingual text and extraction of objects from imagery and video, these advances have been explored in largely independent research communities who have addressed extra...

Adaptive Hypermedia and Adaptive Web-Based Systems
  • Language: en
  • Pages: 455

Adaptive Hypermedia and Adaptive Web-Based Systems

Adaptive Hypermedia has emerged as an important area of both academic and deployed research. It encompasses a broad range of research that will enable personalized, adaptive hypermedia systems to play an even more e?ective role in people’s lives. The Web has enabled the widespread use of many person- ized systems, such as recommenders, personalized ?lters and retrieval systems, e-learning systems and various forms of collaborative systems. Such systems have been widely deployed in diverse domains such as e-Commerce, e-Health, e-Government, digital libraries, personalized travel planning as well as tourist and cultural heritage services. They are particularly promising for users with specia...

Persuasive Technology - Persuasive, Motivating, Empowering Videogames
  • Language: en
  • Pages: 336

Persuasive Technology - Persuasive, Motivating, Empowering Videogames

  • Type: Book
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  • Published: 2014-04-22
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.