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Visualization and Engineering Design Graphics with Augmented Reality Third Edition
  • Language: en
  • Pages: 388

Visualization and Engineering Design Graphics with Augmented Reality Third Edition

This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being describ...

Virtual Reality and Augmented Reality
  • Language: en
  • Pages: 343

Virtual Reality and Augmented Reality

This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.

The Cambridge Handbook of Cyber Behavior
  • Language: en
  • Pages: 1662

The Cambridge Handbook of Cyber Behavior

This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.

Pervasive Computing Paradigms for Mental Health
  • Language: en
  • Pages: 182

Pervasive Computing Paradigms for Mental Health

  • Type: Book
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  • Published: 2018-02-28
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Symposium on Pervasive Computing Paradigms for Mental Health, MindCare 2016, held in Barcelona, Spain, in November 2016, and the Second International Conference of Future Access Enablers of Ubiquitous and Intelligent Infrastructures, Fabulous 2016, Belgrade, Serbia, October 24-26, 2016, and the Third International Conference on Interoperability in IoT, IIoT 2015, Rome, Italy, October 26-27, 2015. The 24 papers were selected from 32 submissions. MindCare presents technologies in favor of maintaining and improving psychological well-being. Fabulous presents broad areas of future wireless networks, ambient and assisted living and smart infrastructures in order to interact, exchange ideas, expertise, experience and know-how. And finally IIoT presents tools and services in home automation and industrial service.

On the Move to Meaningful Internet Systems: OTM 2009 Workshops
  • Language: en
  • Pages: 981

On the Move to Meaningful Internet Systems: OTM 2009 Workshops

Internet-based information systems, the second covering the large-scale in- gration of heterogeneous computing systems and data resources with the aim of providing a global computing space. Eachofthesefourconferencesencouragesresearcherstotreattheirrespective topics within a framework that incorporates jointly (a) theory, (b) conceptual design and development, and (c) applications, in particular case studies and industrial solutions. Following and expanding the model created in 2003, we again solicited and selected quality workshop proposals to complement the more “archival” nature of the main conferences with research results in a number of selected and more “avant-garde” areas rela...

Architecture and Adaptation
  • Language: en
  • Pages: 247

Architecture and Adaptation

  • Type: Book
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  • Published: 2016-01-29
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  • Publisher: Routledge

Architecture and Adaptation discusses architectural projects that use computational technology to adapt to changing conditions and human needs. Topics include kinetic and transformable structures, digitally driven building parts, interactive installations, intelligent environments, early precedents and their historical context, socio-cultural aspects of adaptive architecture, the history and theory of artificial life, the theory of human-computer interaction, tangible computing, and the social studies of technology. Author Socrates Yiannoudes proposes tools and frameworks for researchers to evaluate examples and tendencies in adaptive architecture. Illustrated with more than 50 black and white images.

Serious Games
  • Language: en
  • Pages: 269

Serious Games

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Virtual and Augmented Reality
  • Language: en
  • Pages: 305

Virtual and Augmented Reality

Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Serious Games
  • Language: en
  • Pages: 460

Serious Games

This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Pervasive Computing Paradigms for Mental Health
  • Language: en
  • Pages: 171

Pervasive Computing Paradigms for Mental Health

  • Type: Book
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  • Published: 2018-10-10
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2018, held in Boston, MA, USA, Jin January 2018. The 19 papers presented were carefully reviewed and selected from 30 submissions and present advanced computing and communication technologies from the use of wearable sensors and ecological virtual environments to use of big data and machine learning techniques. These technologies can be used to support and promote the well-being through an objective continuous data collection and personalized