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Informatics Education - The Bridge Between Using and Understanding Computers
  • Language: en
  • Pages: 334

Informatics Education - The Bridge Between Using and Understanding Computers

This book constitutes the refereed proceedings of the International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2006, held in Vilnius, Lithuania in November 2006. The 29 revised full papers presented were carefully reviewed and selected from 204 submissions. A broad variety of topics related to teaching informatics in secondary schools is addressed.

Nutritional Cognitive Neuroscience Research at the Crossroads of Nutrition, Psychology, and Neuroscience
  • Language: en
  • Pages: 214

Nutritional Cognitive Neuroscience Research at the Crossroads of Nutrition, Psychology, and Neuroscience

Nutritional Cognitive Neuroscience is an emerging interdisciplinary field of research that seeks to understand nutrition’s impact on human cognition and brain health across the life span. Research in this burgeoning field demonstrates that many aspects of nutrition – from entire diets to specific nutrients – affect brain structure and function, and therefore have profound implications for understanding the nature of psychological health, aging, and disease. The aim of this Research Topic in Frontiers in Aging Neuroscience is to examine recent empirical and theoretical contributions from Nutritional Cognitive Neuroscience, with an emphasis on the following primary areas of inquiry. Nutr...

Intelligent Interactive Multimedia Systems and Services 2017
  • Language: en
  • Pages: 602

Intelligent Interactive Multimedia Systems and Services 2017

  • Type: Book
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  • Published: 2017-05-26
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took place as part of the Smart Digital Futures 2017 multi-theme conference, held in Vilamoura, Algarve, Portugal on 21–23 June 2017, which brings together AMSTA, IDT, InHorizons, InMed, SEEL and IIMSS in one venue. It provided an international forum for researchers and scientists to share their work and experiences in the field of multimedia and intelligent interactive systems and services.

Computers Helping People with Special Needs, Part I
  • Language: en
  • Pages: 702

Computers Helping People with Special Needs, Part I

Welcome to the Proceedings of ICCHP 2010! We were proud to welcome participants from more than 40 countries from all over the world to this year’s ICCHP. Since the late 1980s, it has been ICCHP’s mission to support and reflect development in the field of “Assistive Technologies,” eAccessibility and eInclusion. With a focus on scientific quality, ICCHP has become an important reference in our field. The 2010 conference and this collection of papers once again fulfilled this mission. The International Programme Committee, comprising 106 experts from all over the world, selected 147 full and 44 short papers out of 328 abstracts submitted to ICCHP. This acceptance ratio of about half of the submissions demonstrates our strict pursuit of scientific quality both of the programme and in particular of the proceedings in your hands. An impressive number of experts agreed to organize “Special Thematic Sessions” (STS) for ICCHP 2010. These STS help to bring the meeting into sharper focus in several key areas. In turn, this deeper level of focus helps to collate a state of the art and mainstream technical, social, cultural and political developments.

Collaborative Learning 2.0: Open Educational Resources
  • Language: en
  • Pages: 479

Collaborative Learning 2.0: Open Educational Resources

  • Type: Book
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  • Published: 2012-03-31
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  • Publisher: IGI Global

"This book offers a collection of the latest research, trends, future developments, and case studies pertaining to collaborative learning"--Provided by publisher.

Computers Helping People with Special Needs, Part II
  • Language: en
  • Pages: 637

Computers Helping People with Special Needs, Part II

Welcome to the Proceedings of ICCHP 2010! We were proud to welcome participants from more than 40 countries from all over the world to this year’s ICCHP. Since the late 1980s, it has been ICCHP’s mission to support and reflect development in the field of “Assistive Technologies,” eAccessibility and eInclusion. With a focus on scientific quality, ICCHP has become an important reference in our field. The 2010 conference and this collection of papers once again fulfilled this mission. The International Programme Committee, comprising 106 experts from all over the world, selected 147 full and 44 short papers out of 328 abstracts submitted to ICCHP. This acceptance ratio of about half of the submissions demonstrates our strict pursuit of scientific quality both of the programme and in particular of the proceedings in your hands. An impressive number of experts agreed to organize “Special Thematic Sessions” (STS) for ICCHP 2010. These STS help to bring the meeting into sharper focus in several key areas. In turn, this deeper level of focus helps to collate a state of the art and mainstream technical, social, cultural and political developments.

Scaling up Learning for Sustained Impact
  • Language: en
  • Pages: 669

Scaling up Learning for Sustained Impact

  • Type: Book
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  • Published: 2013-08-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections. The topics addressed include open educational resources (OER), massive open online courses (MOOC), schools of the future, orchestration of learning activities, learning networks, teacher networks, bring your own device (BYOD), social media, learning analytics, personalization, mobile learning, computer-supported collaborative learning, game-based and simulation-based learning, and learning design.

Transforming Healthcare with the Internet of Things
  • Language: en
  • Pages: 148

Transforming Healthcare with the Internet of Things

  • Type: Book
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  • Published: 2016-04-12
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  • Publisher: IOS Press

The current trend in health and social care systems is a shift from care provision to citizen-driven health. Only a few years ago, the high-tech devices used in healthcare were limited to health cards and personal portable devices. These have since evolved dramatically to include wearables, sensors and devices for measuring health values. The application of such technologies has, for the most part been welcomed by both patients and professionals. It is the fact that these devices can be connected to and communicate with other connected devices and systems which has been the game changer in healthcare technology, not least because it has empowered and will empower patients to take more contro...

Games and Learning Alliance
  • Language: en
  • Pages: 416

Games and Learning Alliance

  • Type: Book
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  • Published: 2014-10-25
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Fifty Years of Dungeons & Dragons
  • Language: en
  • Pages: 387

Fifty Years of Dungeons & Dragons

  • Type: Book
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  • Published: 2024-11-19
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  • Publisher: MIT Press

On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, de...