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In this open access edited volume, international researchers of the field describe and discuss the systematic review method in its application to research in education. Alongside fundamental methodical considerations, reflections and practice examples are included and provide an introduction and overview on systematic reviews in education research.
This book is a comprehensive and articulate intorduction to the emerging field of microlearning. In public institutions, in small and medium-sized enterprises and in informal contexts we are all dealing with increasingly complex learning requirements, more fragmented knowledge, demands for greater cultural flexibility, and rapid technological change. As a result, new approaches are required, focusing on microcontent, medial fluency and spaces of learning.
This book constitutes the refereed post-proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Virtual Event, April 22–24, 2022. The conference was held virtually due to the COVID-19 crisis. The 8 full papers included in this book were carefully reviewed and selected from 181 submissions. The papers included in CSEDU 2022 proceedings contribute to the understanding of relevant trends of current research on Computer Supported Education, including: Emerging Technologies in Education for Sustainable Development, Instructional Design, Pre-K/K-12 Education, Machine Learning, Learning with AI Systems, Higher Order Thinking Skills, Game-Based and Simulation-Based Learning, Educational Data Mining, Course Design and eLearning Curriculae and Constructivism and Social Constructivism.
The purpose of AECT at 100: A Legacy of Leadership is to highlight the Association for Educational Communications and Technology’s 100 years of leadership in educational technology and learning. AECT has a rich history, evolving from the National Education Association’s (NEA) Department of Visual Instruction (DVI) and later the Department of Audio-Visual Instruction (DAVI). Over its 100 years, AECT and its members have had a substantial impact on the evolution of American educational technology and learning, including in the areas of audiovisual instruction, instructional design, and online learning. AECT at 100: A Legacy of Leadership brings together writers and experts in the organizat...
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
In defining the state of the art of E-Government, EGOV 2002 was aimed at breaking new ground in the development of innovative solutions in this impor tant field of the emerging Information Society. To promote this aim, the EGOV conference brought together professionals from all over the globe. In order to obtain a rich picture of the state of the art, the subject matter was dealt with in various ways: drawing experiences from case studies, investigating the outcome from projects, and discussing frameworks and guidelines. The large number of contributions and their breadth testify to a particularly vivid discussion, in which many new and fascinating strands are only beginning to emerge. This begs the question where we are heading in the field of E-Government. It is the intention of the introduction provided by the editors to concentrate the wealth of expertise presented into some statements about the future development of E-Government.
This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019. The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.
Undergraduate Research (UR) can be defined as an investigation into a specific topic within a discipline by an undergraduate student that makes an original contribution to the field. It has become a major consideration among research universities around the world, in order to advance both academic teaching and research productivity. Edited by an international team of world authorities in UR, this Handbook is the first truly comprehensive and systematic account of undergraduate research, which brings together different international approaches, with attention to both theory and practice. It is split into sections covering different countries, disciplines, and methodologies. It also provides an overview of current research and theoretical perspectives on undergraduate research as well as future developmental prospects of UR. Written in an engaging style, yet wide-ranging in its scope, it is essential reading for anyone wishing to broaden their understanding of how undergraduate research is implemented worldwide.