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Production Pipeline Fundamentals for Film and Games
  • Language: en
  • Pages: 370

Production Pipeline Fundamentals for Film and Games

  • Type: Book
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  • Published: 2014-02-05
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  • Publisher: CRC Press

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Algorithms and Complexity
  • Language: en
  • Pages: 390

Algorithms and Complexity

  • Type: Book
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  • Published: 2019-05-20
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 11th International Conference on Algorithms and Complexity, CIAC 2019, held in Rome, Italy, in May 2019. The 30 full papers were carefully reviewed and selected from 95 submissions. The International Conference on Algorithms and Complexity is intended to provide a forum for researchers working in all aspects of computational complexity and the use, design, analysis and experimentation of efficient algorithms and data structures. The papers present original research in the theory and applications of algorithms and computational complexity.

Reference Data for Engineers
  • Language: en
  • Pages: 1689

Reference Data for Engineers

  • Type: Book
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  • Published: 2001-10-19
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  • Publisher: Elsevier

Reference Data for Engineers is the most respected, reliable, and indispensable reference tool for technical professionals around the globe. Written by professionals for professionals, this book is a complete reference for engineers, covering a broad range of topics. It is the combined effort of 96 engineers, scientists, educators, and other recognized specialists in the fields of electronics, radio, computer, and communications technology. By providing an abundance of information on essential, need-to-know topics without heavy emphasis on complicated mathematics, Reference Data for Engineers is an absolute "must-have" for every engineer who requires comprehensive electrical, electronics, an...

Filming the Fantastic: A Guide to Visual Effects Cinematography
  • Language: en
  • Pages: 356

Filming the Fantastic: A Guide to Visual Effects Cinematography

Don't waste valuable time and budget fixing your footage in post! Shoot the effects you want effectively and creatively the first time. This full-color step-by step guide to visual effects cinematography empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to "fix it in post, which can be an expensive, drawn out process. Instead, learn how to put your shots together before you start shooting-whether you're working in digital or film. Learn how to effectively photograph and create miniatures, matte paintings, green screen set ups, crowd replication, digital rear projection, and so much more to create...

Realistic Architectural Visualization with 3ds Max and mental ray
  • Language: en
  • Pages: 297

Realistic Architectural Visualization with 3ds Max and mental ray

Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.

Digital Cinema
  • Language: en
  • Pages: 203

Digital Cinema

Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence? Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.

How to Cheat in 3ds Max 2014
  • Language: en
  • Pages: 293

How to Cheat in 3ds Max 2014

  • Type: Book
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  • Published: 2013-10-15
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  • Publisher: CRC Press

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website. T...

PC Graphics & Video
  • Language: en
  • Pages: 604

PC Graphics & Video

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

None

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications
  • Language: en
  • Pages: 591

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications

  • Type: Book
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  • Published: 2013-11-04
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  • Publisher: Springer

The two-volume set LNCS 8258 and 8259 constitutes the refereed proceedings of the 18th Iberoamerican Congress on Pattern Recognition, CIARP 2013, held in Havana, Cuba, in November 2013. The 137 papers presented, together with two keynotes, were carefully reviewed and selected from 262 submissions. The papers are organized in topical sections on mathematical theory of PR, supervised and unsupervised classification, feature or instance selection for classification, image analysis and retrieval, signals analysis and processing, applications of pattern recognition, biometrics, video analysis, and data mining.

3ds Max MAXScript Essentials
  • Language: en
  • Pages: 302

3ds Max MAXScript Essentials

  • Categories: Art

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.