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Comic Art of the United States Through 2000, Animation and Cartoons
  • Language: en
  • Pages: 632

Comic Art of the United States Through 2000, Animation and Cartoons

  • Categories: Art
  • Type: Book
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  • Published: 2005
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  • Publisher: Praeger

Provides information on U.S. and Canadian comic art, animation, caricature, and gag, political, illustrative, and magazine cartoons. Provides citations of books, chapters, articles, and "fugitive" materials gleaned from a variety of sources worldwide, including many periodicals and journals.

Producing Animation
  • Language: en
  • Pages: 360

Producing Animation

  • Categories: Art

You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Entrepreneur
  • Language: en
  • Pages: 1592

Entrepreneur

  • Type: Book
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  • Published: 1993-07
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  • Publisher: Unknown

None

All of Us
  • Language: en
  • Pages: 592

All of Us

All of Us places the highly successful Wiener/Bazerman system in a multicultural context. Part I, the handbook, provides guidance and practice in reading skills, while Part II, the anthology, provides opportunities for application. The text s expansive critical-thinking apparatus helps students become stronger and more active readers by highlighting the connections between reading and writing. Self-tests allow students to monitor their progress.

Shyness and Society
  • Language: en
  • Pages: 203

Shyness and Society

  • Type: Book
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  • Published: 2007-01-10
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  • Publisher: Springer

Using Symbolic Interactionist theories and descriptions of the everyday life of self-defined 'shy' people, the book explores the social processes of becoming a 'shy person' and performing the shy self in public places. The question of interactional competence is discussed in relation to issues of identity, embodiment, performativity and deviance.

Proceedings, 9th Annual World Famous Computer Game Developers' Conference
  • Language: en
  • Pages: 260

Proceedings, 9th Annual World Famous Computer Game Developers' Conference

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

None

Thinking Like Einstein
  • Language: en
  • Pages: 230

Thinking Like Einstein

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

Drawing on a series of columns that he wrote for Computer Graphics magazine, the author argues that we are on the verge of a new era of visually based thinking that will replace traditional word- and number-based modes of teaching and learning, exploring the role visual thinkers have played in creating scientific breakthroughs, and calling for a fundamental rethinking and revising of our educational system by including visual literacy to balance our overdependence on analytical approaches.

Shockwave 3D
  • Language: en
  • Pages: 228

Shockwave 3D

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

The ultimate cut-to-the-chase manual for 3D Web and interactive designers! Shockwave 3D capitalizes on the growing popularity of this established technology as it appeals to developers of games, multimedia presentations, and online content in need of more robust development than can be provided by Flash. Users will follow extremely concise tutorials using Shockwave 3D and Lingo code, learning as they go, and eventually funneling everything into a Shockwave 3D movie. This book is not the end-all reference; it's the quick road map for those who say "To hell with the instruction manual, let's play with Shockwave 3D and see how it really works."