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This book introduces context-aware computing, providing definitions, categories, characteristics, and context awareness itself and discussing its applications with a particular focus on smart learning environments. It also examines the elements of a context-aware system, including acquisition, modelling, reasoning, and distribution of context. It also reviews applications of context-aware computing – both past and present – to offer readers the knowledge needed to critically analyse how context awareness can be put to use. It is particularly to those new to the subject area who are interested in learning how to develop context-aware computing-oriented applications, as well as postgraduates and researchers in computer engineering, communications engineering related areas of information technology (IT). Further it provides practical know-how for professionals working in IT support and technology, consultants and business decision-makers and those working in the medical, human, and social sciences.
The Association of Southeast Asian Institutions of Higher Learning (ASAIHL) has been playing an important role in educational development to promote innovative teaching, research and cooperation among institutions of higher learning. Build Bright University (BBU), Cambodia had organized the 2015 ASAIHL International Conference during 2-4 December at Siem Reap. The main theme of the conference was “Educational Access and Excellence”. The conference covered three sub-themes, namely, (i) cross-border higher education in global context, (ii) excellence in education through provision of technology, effective teaching and research, and (iii) student learning outcomes. Delegates from France, UK, Japan, Singapore, Hong Kong, India, Thailand, Malaysia, Philippines, Vietnam, Taiwan, East Timor, Cambodia and others had participated in the conference.
Research on multi-agent systems is enlarging our future technical capabilities as humans and as an intelligent society. During recent years many effective applications have been implemented and are part of our daily life. These applications have agent-based models and methods as an important ingredient. Markets, finance world, robotics, medical technology, social negotiation, video games, big-data science, etc. are some of the branches where the knowledge gained through multi-agent simulations is necessary and where new software engineering tools are continuously created and tested in order to reach an effective technology transfer to impact our lives. This book brings together researchers w...
This book provides a collection of the state-of-the-art research attempts to tackle the challenges in image and signal processing from various novel and potential research perspectives. The book investigates feature extraction techniques, image enhancement methods, reconstruction models, object detection methods, recommendation models, deep and temporal feature analysis, intelligent decision support systems, and autonomous image detection models. In addition to this, the book also looks into the potential opportunities to monitor and control the global pandemic situations. Image processing technology has progressed significantly in recent years, and it has been commercialized worldwide to pr...
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Design of complex artifacts and systems requires the co-operation of multidisciplinary design teams. CSCWD 2001 offers a forum for researchers and practitionars involved in different but related domains to confront research results and discuss key problems.
本書はFOSE主催ワークショップの予稿集(2022年度)。ソフトウェア工学研究の活性化に寄与する情報がまとめられています。 【目次】 【招待講演】 ・Software Fault Prevention and Verification for Human-Machine Pair Programming 【ユーザインタフェース】 ・Placeona に基づいたモバイルデバイス向け適応型ユーザインタフェースの構築支援 ・静的解析と動的解析の組み合わせによるUML ステートマシン図答案の誤り特定自動化手法の提案 ・プログラム理解パターン抽出のための構文木と視線移動の自動マッピング手法 【教育】 ・オンライ...
The authoritative, general reference that has been sorely missing in the field of mobile computing This book teaches all the main topics via the hottest applications in a rapidlygrowing field. "Big picture" explanations of ad hoc networks and service discovery Exercises, projects, and solutions to illustrate core concepts Extensive wireless security methodologies
This book offers an accessible introduction and practical guide to Voice over Internet Protocol (VoIP) technology, providing readers with the know-how to solve the problems encountered in applying VoIP technology across all types of network. It incorporates the latest research findings and brings readers up to date with the challenges that are faced by researchers developing novel applications of VoIP. The authors discuss the general architecture of VoIP technology, along with its application and relevance in conventional and emerging wireless communication networks, including Wireless Local Area Networks (WLANs), Worldwide Interoperability for Microwave Access (WiMAX), Long Term Evolution (...