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Build Studio Light Setup Using 3ds Max and Vray
  • Language: en
  • Pages: 24

Build Studio Light Setup Using 3ds Max and Vray

  • Type: Book
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  • Published: 2015-07-23
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  • Publisher: CreateSpace

The key to render nice and clean product visuals using 3ds Max and VRay is to setup a clean studio environment. You can use a drag and drop environment such as HDR Light Studio to create these visuals.However, if you want to make your product shots different from others, you need to create your own custom studio setup. This Book will help you to create your own custom studio light setup using 3ds Max and VRay.This Book is written for a broad set of users but it assumes that you have the basic knowledge of 3ds Max and V-Ray. I have used 3ds Max 2014 and VRay 3.0 in the tutorial. What's inside? The book contains a studio lighting setup tutorials using 3ds Max and VRay renderer. The tutorial follows the linear workflow. What are the topics covered in this Book? * Creating environment for the studio light setup using the Syke plugin. * Setting units for the studio setup. * Using the exposure controls of the V-Ray Physical Camera. * Creating chrome shader using V-Ray Material. * Setting VRay Lights to illuminate the setup. * Specifying the test and final settings for the VRay renderer. * Using the linear workflow.

Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016
  • Language: en
  • Pages: 460

Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016

The Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, texturing, andlighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding o...

Beginner's Guide to Mental Ray and Autodesk Materials in 3ds Max 2016
  • Language: en

Beginner's Guide to Mental Ray and Autodesk Materials in 3ds Max 2016

This book is aimed at those digital artists who have just started working on the 3ds Max. In this book, I have covered Autodesk and mental ray materials. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will help you a lot when you will apply shaders and textures to your models. This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using 3ds Max 2016. However, you can use it without a problem with 3ds Max 2015 as well. What You Will Learn? You will learn how to use Autodesk and mental ray materials to model realisti...

Autodesk 3ds Max 2016 - Modeling and Shading Essentials
  • Language: en
  • Pages: 414

Autodesk 3ds Max 2016 - Modeling and Shading Essentials

  • Type: Book
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  • Published: 2015-09-03
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  • Publisher: CreateSpace

The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps ...

Beginner's Guide to Create Models in 3ds Max 2016
  • Language: en

Beginner's Guide to Create Models in 3ds Max 2016

The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling

Women and Girls Rising
  • Language: en
  • Pages: 450

Women and Girls Rising

  • Type: Book
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  • Published: 2015-06-19
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  • Publisher: Routledge

A growing body of evidence demonstrates that improvements in the status of women and girls – however worthy and important in their own right – also drive the prosperity, stability, and security of families, communities, and nations. Yet despite many indicators of progress, women and girls everywhere – including countries of the developed world – continue to confront barriers to their full and equal participation in social, economic, and political life. Capturing voices and experiences from around the world, this work documents the modern history of the global women’s movement - its many accomplishments and setbacks. Drawing together prominent pioneers and contemporary policymakers,...

Why Sinéad O'Connor Matters
  • Language: en
  • Pages: 230

Why Sinéad O'Connor Matters

A stirring defense of Sinéad O’Connor’s music and activism, and an indictment of the culture that cancelled her. In 1990, Sinéad O’Connor’s video for “Nothing Compares 2 U” turned her into a superstar. Two years later, an appearance on Saturday Night Live turned her into a scandal. For many people—including, for years, the author—what they knew of O’Connor stopped there. Allyson McCabe believes it’s time to reassess our old judgments about Sinéad O’Connor and to expose the machinery that built her up and knocked her down. Addressing triumph and struggle, sound and story, Why Sinéad O’Connor Matters argues that its subject has been repeatedly manipulated and misund...

Exploring Standard Materials in 3ds Max 2016
  • Language: en

Exploring Standard Materials in 3ds Max 2016

This book is aimed at those digital artists who have just started working on 3ds Max 2016. In this book, we have covered standard materials as well as other related materials and standard maps. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will help you a lot when you will start working on advanced materials such as VRay and mental ray materials. This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using 3ds Max 2016. You will learn how to use standard maps with standard and related materials to model realistic ...

Beginner's Guide to Shading and Texturing in 3ds Max 2016
  • Language: en

Beginner's Guide to Shading and Texturing in 3ds Max 2016

The Beginner's Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing. In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces. What You Will Learn...

Create Backgrounds, Textures, and Maps in Photoshop - Using Photoshop CC 2014
  • Language: en
  • Pages: 72

Create Backgrounds, Textures, and Maps in Photoshop - Using Photoshop CC 2014

  • Type: Book
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  • Published: 2015-07-19
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  • Publisher: CreateSpace

Welcome to the exciting world of Photoshop CC 2014, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs. This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using Photoshop CC 2014. It is ...