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An image or video sequence is a series of two-dimensional (2-D) images sequen tially ordered in time. Image sequences can be acquired, for instance, by video, motion picture, X-ray, or acoustic cameras, or they can be synthetically gen erated by sequentially ordering 2-D still images as in computer graphics and animation. The use of image sequences in areas such as entertainment, visual communications, multimedia, education, medicine, surveillance, remote control, and scientific research is constantly growing as the use of television and video systems are becoming more and more common. The boosted interest in digital video for both consumer and professional products, along with the availabil...
One of the most intriguing questions in image processing is the problem of recovering the desired or perfect image from a degraded version. In many instances one has the feeling that the degradations in the image are such that relevant information is close to being recognizable, if only the image could be sharpened just a little. This monograph discusses the two essential steps by which this can be achieved, namely the topics of image identification and restoration. More specifically the goal of image identifi cation is to estimate the properties of the imperfect imaging system (blur) from the observed degraded image, together with some (statistical) char acteristics of the noise and the ori...
The scientists and engineers of today are relentless in their continuing study and analysis of the world about us from the microcosm to the macrocosm. A central purpose of this study is to gain sufficient scientific information and insight to enable the development of both representative and useful models of the superabundance of physical processes that surround us. The engineers need these models and the associated insight in order to build the information processing systems and control systems that comprise these new and emerging technologies. Much of the early modeling work that has been done on these systems has been based on the linear time-invariant system theory and its extensive use of Fourier transform theory for both continuous and discrete systems and signals. However many of the signals arising in nature and real systems are neither stationary nor linear but tend to be concentrated in both time and frequency. Hence a new methodology is needed to take these factors properly into account.
Welcome to the second IEEE Pacific Rim Conference on Multimedia (IEEE PCM 2001) held in Zhongguanchun, Beijing, China, October 22 24, 2001. Building upon the success of the inaugural IEEE PCM 2000 in Sydney in December 2000, the second PCM again brought together the researchers, developers, practitioners, and educators of multimedia in the Pacific area. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the sponsorship by the IEEE Circuit and Systems Society, IEEE Signal Processing Society, China Computer Foundation, China Society of Image and Graphics, National Natural Science Foundation of China, Tsinghua University, and Microsoft Research, China. ...
Now available in a three-volume set, this updated and expanded edition of the bestselling The Digital Signal Processing Handbook continues to provide the engineering community with authoritative coverage of the fundamental and specialized aspects of information-bearing signals in digital form. Encompassing essential background material, technical details, standards, and software, the second edition reflects cutting-edge information on signal processing algorithms and protocols related to speech, audio, multimedia, and video processing technology associated with standards ranging from WiMax to MP3 audio, low-power/high-performance DSPs, color image processing, and chips on video. Drawing on t...
A best-seller in its print version, this comprehensive CD-ROM reference contains unique, fully searchable coverage of all major topics in digital signal processing (DSP), establishing an invaluable, time-saving resource for the engineering community. Its unique and broad scope includes contributions from all DSP specialties, including: telecommunications, computer engineering, acoustics, seismic data analysis, DSP software and hardware, image and video processing, remote sensing, multimedia applications, medical technology, radar and sonar applications
This book is the second of three volumes that illustrate the concept of social networks from a computational point of view. The book contains contributions from a international selection of world-class experts, concentrating on topics relating to security and privacy (the other two volumes review Tools, Perspectives, and Applications, and Mining and Visualization in CSNs). Topics and features: presents the latest advances in security and privacy issues in CSNs, and illustrates how both organizations and individuals can be protected from real-world threats; discusses the design and use of a wide range of computational tools and software for social network analysis; describes simulations of social networks, and the representation and analysis of social networks, with a focus on issues of security, privacy, and anonymization; provides experience reports, survey articles, and intelligence techniques and theories relating to specific problems in network technology.
Images and video play a crucial role in visual information systems and multimedia. There is an extraordinary number of applications of such systems in entertainment, business, art, engineering, and science. Such applications often involved large image and video collections, and therefore, searching for images and video in large collections is becoming an important operation. Because of the size of such databases, efficiency is crucial. We strongly believe that image and video retrieval need an integrated approach from fields such as image processing, shape processing, perception, database indexing, visualization, and querying, etc. This book contains a selection of results that was presented...
This book constitutes the refereed proceedings of the Third IEEE Pacific Rim Conference on Multimedia, PCM 2002, held in Hsinchu, Taiwan in December 2002. The 154 revised full papers presented were carefully reviewed and selected from 224 submissions. The papers are organized in topical sections on mobile multimedia, digitial watermarking and data hiding, motion analysis, mulitmedia retrieval techniques, image processing, mulitmedia security, image coding, mulitmedia learning, audio signal processing, wireless multimedia streaming, multimedia systems in the Internet, distance education and multimedia, Internet security, computer graphics and virtual reality, object tracking, face analysis, and MPEG-4.
55% new material in the latest edition of this "must-have for students and practitioners of image & video processing!This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource. • Provides practicing engineers and st...