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A piratical zombies-fighting rabbi, a man-eating Sasquatch in a top hat, a ghost hunter who meets the Devil on his own turf - A MEETING AT THE DEVIL'S HOUSE AND OTHER STORIES.
When Jacob left home for a new life, he pretty much forgot all about Maryfield, North Carolina. But Maryfield never forgot him. Or forgave him. After a failed business venture in Boston, Jacob Logan comes back to the small Southern town of his childhood and takes up residence in the isolated house he grew up in. Here, the air is still. The nights are black. And his parents are buried close by. It should feel like home—but something is terribly wrong. Jacob loses all his belongings in a highway accident. His car is stolen from his driveway, yet he never hears a sound. The townspeople seem guarded and suspicious. And Carl, the property caretaker with so many secrets, is unnervingly accommodating. Then there are the fireflies that light the night skies . . . and die as they come near Jacob’s home. If it weren’t for the creaking sounds after dark, or the feeling that he is being watched, Jacob would feel so alone. He shouldn’t worry. He’s not. And whatever’s with him isn’t going to let him leave home ever again.
Video game projects get shut down all the time, but when the one Ryan Colter and his team have poured their hearts into gets cut, something different happens: the game refuses to go away. Now Blue Lightning is alive, and it wants something from Ryan - something only he can give it.And everybody knows how addictive video games can be…
Action-packed and intense from beginning to end, this prequel novel sets the stage for the hit video game Tom Clancy's Ghost Recon Wildlands. At the tip of the spear of the US Army's unconventional warfare response forces stands a group of highly specialized and incredibly skilled Special Forces soldiers: the Ghosts. INDIVIDUALLY, THEY ARE GREAT. TOGETHER, THEY ARE UNBEATABLE. When a group of renegade Venezuelan soldiers seize control of the no-man's land in the middle of the Amazonian Jungle, the Ghosts are tapped to get the US citizens being held hostage there out safely. Newly promoted to team lead, Nomad finds himself going in-country with two new squadmates, little preparation, dubious intel and no backup. Still, they have no choice but to go in half blind as time is running short for the captives. And when faced with a difficult choice deep in enemy territory, the Ghosts must learn to stand together as a team, or fail. Action-packed and intense from beginning to end, this novel sets the stage for the hit video game Tom Clancy's Ghost Recon Wildlands.
The first short fiction collection from acclaimed novelist and video game writer Richard Dansky, Snowbird Gothic goes deep into the haunted forest of his imagination. From kudzu that smothers more than just trees to the secrets at the heart of a cloud of volcanic ash, from the beasts prowling the swamps of North Carolina to the battle cry of a thousand fallen leaves, Snowbird Gothic showcases the nightmares that can't always be conjured on a monitor screen.
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Masters of deception and intrigue, the Lasombra consider themselves the leaders of the Sabbat. No other Kindred so fully embrace what it means to be a vampire.
Before there was a World of Darkness RM, there was something else. It was a land of turmoil in the Second Age of man. It was a time of high adventure and heroes re-born. It was a setting of savage peril and sprawling decadence. It was the world of Exalted TM.The Trilogy of the Second Age is the first White Wolf fiction series set in this fantastic time and place.
The first short fiction collection from acclaimed novelist and video game writer Richard Dansky, Snowbird Gothic goes deep into the haunted forest of his imagination. From kudzu that smothers more than just trees to the secrets at the heart of a cloud of volcanic ash, from the beasts prowling the swamps of North Carolina to the battle cry of a thousand fallen leaves, Snowbird Gothic showcases the nightmares that can’t always be conjured on a monitor screen. Stories included in this collection: The Mad Eyes of the Heron King And the Rain Fell Through Her Fingers Connecting Door Unhaunted House Small Cold Things The Road Best Not Taken For the Autumn Queen, Where She Rests Among the Fallen Come Quietly and No One Gets Hurt Losing Altitude Minus One The Deep End of the Shallow Water Suburban Sprawl Fat Man on an Airplane Let the House Sing Me to Sleep Good Advice Missing Pages There is No Bird Shadows in Green Jeremy's Castle
Don't walk after dark because that thing you can't quite see is really there. You'll never look at Kudzu the same way again. "Dansky gives us a haunting story of rural horror minus all the cliches. No hillbillies, no cannibals...but rest assured these woods are no place to be after dark." - Everette Bell, author of The Mourning Edge Of Iron "Richard E. Dansky has written a creepy, atmospheric story in the best tradition of Steven King, Clive Barker, or Poppy E. Brite; yet with a unique voice distinctly his own. The characters are just bizarre enough to have stepped out of a Dilbert cartoon and yet have enough depth to make them believable. After reading this story, you may never be able to take a moonlight stroll in the woods again." - Linda Dunn