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Richard Rouse III
  • Language: en
  • Pages: 86

Richard Rouse III

  • Type: Book
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  • Published: 2017-10-23
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  • Publisher: Unknown

Biography of Richard Rouse Iii, currently Owner, Creative Director, Consultant at Paranoid Productions, previously Senior Game Designer/Design Lead at Microsoft and Senior Game Designer/Design Lead at Microsoft.

Game Design
  • Language: en
  • Pages: 612

Game Design

Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.

Game Design
  • Language: en
  • Pages: 953

Game Design

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Authentic Witnesses
  • Language: en
  • Pages: 544

Authentic Witnesses

The central theme in any history of texts and books must be that of change and renewal: Parchment that is written on, in one set of circumstances in late antiquity, may in the Early Middle Ages be scraped clean and written on again, leaving evidence of a civilization in which blank parchment is more valuable than ancient literature. A manuscript can be regarded as an archeological artifact, but unlike pieces of pottery or chips of flint, a manuscript has a voice. The 12 essays gathered here vary in subject from the transmission of ancient authors to the invention of the subject index and range in time from the Gregorian reform of the eleventh century to the Protestant reformation of the earl...

Horror Video Games
  • Language: en
  • Pages: 311

Horror Video Games

  • Type: Book
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  • Published: 2014-01-10
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  • Publisher: McFarland

In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Fire of Grace
  • Language: en
  • Pages: 184

Fire of Grace

Trinity Lutheran Church was burned to the ground by one of the most prolific arsonists in the history of the United States. When Paul Keller was finally apprehended and imprisoned, one of his first visitors was Rick Rouse, pastor of the church he burned. Pastor Rouse said that he was compelled by Christ to visit Paul and offer him his personal forgiveness. That simple and profound act began a process of healing and transformation that included the entire congregation, the victims of arson, and his family. Through sharing his story Ñ and highlighting other stories of forgiveness Ñ Pastor Rouse outlines the path toward reconciliation that many have experienced when relying upon God's gift of forgiveness.

The World is About to Turn
  • Language: en
  • Pages: 175

The World is About to Turn

In these increasingly divisive times, how does God intend for us to live well together in the common life? Drawing from scripture as well as writings from a variety of other faith traditions and contemporary theologians, The World is About to Turn offers a practical guide for dialogue and mutual understanding for leaders of faith organizations, schools, and member of faith communities; everyone who hopes to make a positive difference in our corporate life together. Chapters include: The Failure of the American Religious Experiment; When Justice Rolls Down: Finding the Moral Courage to Do What is Right; Love One Another: Practicing Mercy and Compassion; Walking Humbly with God: Repentance and Reconciliation as a Path to a More Civil Society; Values Matter: Discovering Common Values in Many Faith Traditions; Embracing Differences: The Gift of Religious Pluralism; and Building Bridges of Hope: Ten Ways Forward with Multicultural and Inter Religious Dialogue. Discussion questions at the end of each chapter, as well as an appendix with liturgical worship resources, make this hopeful book perfect for small group study, class usage, and congregational leadership.

Cinematic Game Secrets for Creative Directors and Producers
  • Language: en
  • Pages: 234

Cinematic Game Secrets for Creative Directors and Producers

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to t...

Bound Fast with Letters
  • Language: en

Bound Fast with Letters

This work brings together many of the significant contributions that Richard and Mary Rouse have made over the past 40 years to the study of medieval manuscripts through the prism of textual transmission and manuscript production. The book focuses on the close ties between the physical remains of literate culture and their social and economic context.

Rules of Play
  • Language: en
  • Pages: 680

Rules of Play

  • Type: Book
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  • Published: 2003-09-25
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  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an ...