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Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl's holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of co...
In four parts this book frames those issues and provides a diversity of perspectives on them.
Today the convergence of design, engineering and architectural technologies is breeding a new material practice in experimental architecture. The significant emphasis on the structuring logic of tectonics is resulting in a 'new structuralism' in design. In this pioneering publication, this important shift is fully defined as a highly dynamic synthesis of emerging principles of spatial, structural and material ordering integrated through the application of materialisation and fabrication technologies. Providing the foundations for a new theory of structuring in architecture, the new structuralism has broad implications for the way we both conceive and undertake architectural design, as its im...
The “active image” refers to the operative nature of images, thus capturing the vast array of “actions” that images perform. This volume features essays that present a new approach to image theory. It explores the many ways images become active in architecture and engineering design processes and how, in the age of computer-based modeling, images play an indispensable role. The contributors examine different types of images, be they pictures, sketches, renderings, maps, plans, and photographs; be they analog or digital, planar or three-dimensional, ephemeral, realistic or imaginary. Their essays investigate how images serve as means of representing, as tools for thinking and reasonin...
Computer technology has revolutionized many aspects of building design, such as drafting, management, construction - even building with robots. This revolution has expanded into the field of design creativity. Presented in this book is an up-to-date, comprehensive picture of research advances in the fast-growing field of informatics applied to conceptual stages in the generation of artifacts - in particular, buildings. It addresses the question how far and in what ways creative design can be intelligently automated.Among the topics covered are: the use of precedents; the relations between case-based, rule-based, and principle-based architectural design reasoning; product typology; artifact t...
This book examines the manifestations of architecture, cities, and design processes within digital culture. Adopting a comparative and critical method, the author looks at past and present encounters of the digital with architectural discourse and practice. Along three central themes – machines, networks, and computation – the book begins by discussing transformations of the analogy between architecture and the machine since the early twentieth century, foregrounding questions about the relations between architecture, humans, machines, and the environment. It moves on to the city, to observe how big data and smart city sustainable management systems have transformed historical visions of...
Preface. International Scientific Committee. Introduction. Applications of Artificial Intelligence. Applications of Neural Networks for Landslide Susceptibility Mapping in Turkey; E. Yesilnacar, G.J. Hunter. An Evaluation of Neural Spatial Interaction Models Based on a Practical Application; A. Akamine, A.N. Rodrigues da Silva. Improved Understanding of Urban Sprawl Using Neural Networks; L. Diappi, P. Bolchi, M. Buscema. Visualisation for Design and Decision Support. Using On-Line Geographical Visualisation Tools to Improve Land Use Decision-Making with a Bottom-Up Community Participatory App.
Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.
Wide aspects of a university education address design: the conceptualization, planning and implementation of man-made artifacts. All areas of engineering, parts of computer science and of course architecture and industrial design all claim to teach design. Yet the education of design tends ot follow tacit practices, without explicit assumptions, goals and processes. This book is premised on the belief that design education based on a cognitive science approach can lead to significant improvements in the effectiveness of university design courses and to the future capabilities of practicing designers. This applies to all professional areas of design. The book grew out of publications and a wo...
Since the establishment of the CAAD futures Foundation in 1985 CAAD experts from all over the world meet every two years to present and at the same time document the state of art of research in Computer Aided Architectural Design. The history of CAAD futures started in the Netherlands at the Technical Universities of Eindhoven and Delft, where the CAAD futures Foundation came into being. Then CAAD futures crossed the oceans for the first time, the third CAAD futures in 1989 was held at Harvard University. Next stations in the evolution were in 1991 Swiss Federal Institute of Technology, the ETC, Zürich. In 1993 the conference was organized by Carnegie Mellon University, Pittsburgh and in 1995 by National University, Singapore, CAAD futures 1995 marked the world wide nature by organizing it for the first time in Asia. Proceedings of CAAD futures held biannually provide a complete review of the state of research in Computer Aided Architectural Design.