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This Book is a practical guide to creating 2D animated learning media using Animaker software. The module guides readers step-by-step through the process of creating animated learning media, from getting to know the software to rendering the final video. This module is perfect for educators and anyone who wants to create engaging and interactive learning media. Some of the topics covered in this module include: Introduction to Animaker Managing characters, shapes, text, and backgrounds Adding images, videos, and music Using the upload feature Understanding scenes and timelines Rendering the final video By following this module, readers will be able to create effective and engaging 2D animated learning media to enhance students' learning experiences.
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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.