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Rethinking Virtual Places
  • Language: en
  • Pages: 264

Rethinking Virtual Places

How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence
  • Language: en
  • Pages: 436

Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence

  • Type: Book
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  • Published: 2018-11-04
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  • Publisher: Springer

The aim of the book is to introduce new developments in Ambient Intelligence from researchers of several countries. The book includes different works in the area of Ubiquitous Computing, e-Health, Ambient Assisted Living, Distributed Computing and Context Aware Computing that have been selected by an international committee. The studies have been presented in the 9th International Symposium on Ambient Intelligence held in Toledo in June 2018.

Design, User Experience, and Usability. Theory, Methods, Tools and Practice
  • Language: en
  • Pages: 699

Design, User Experience, and Usability. Theory, Methods, Tools and Practice

  • Type: Book
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  • Published: 2011-06-27
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  • Publisher: Springer

The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.

Human-Centered Software Engineering
  • Language: en
  • Pages: 359

Human-Centered Software Engineering

  • Type: Book
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  • Published: 2018-12-31
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  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of the 7th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2018, held in Sophia Antipolis, France, in September 2018. The 11 full papers and 7 short papers presented together with 5 poster and demo papers were carefully reviewed and selected from 36 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: HCI education and training; model-based and model-driven approaches; task modeling and task-based approaches; tools and tool support; and usability evaluation and UI testing.

End-User Development
  • Language: en
  • Pages: 435

End-User Development

This book constitutes the refereed proceedings of the Third International Symposium on End-User Development, IS-EUD 2011, held in Torre Canne, Italy, in June 2011. The 14 long papers and 21 short papers presented were carefully reviewed and selected for inclusion in the book. In addition the volume contains 2 keynote speeches, 14 doctoral consortia, and information on 3 workshops. The contributions are organized in topical sections on mashups, frameworks, users as co-designers, infrastructures, methodologies and guidelines, beyond the desktop, end-user development in the workplace, meta-design, and supporting end-user developers.

Planning Support Systems and Smart Cities
  • Language: en
  • Pages: 504

Planning Support Systems and Smart Cities

  • Type: Book
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  • Published: 2015-05-22
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  • Publisher: Springer

This book is a selection of the best and peer-reviewed articles presented at the CUPUM (Computers in Urban Planning and Urban Management) conference, held in the second week of July 2015 at MIT in Boston, USA. The contributions provide state-of the art overview of the availability and application of Planning Support Systems (PSS) in the framework of Smart Cities.

Ambient Intelligence– Software and Applications – 8th International Symposium on Ambient Intelligence (ISAmI 2017)
  • Language: en
  • Pages: 297

Ambient Intelligence– Software and Applications – 8th International Symposium on Ambient Intelligence (ISAmI 2017)

  • Type: Book
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  • Published: 2017-06-14
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  • Publisher: Springer

Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence, in which computers are used as proactive tools to assist people with their day-to-day activities, making their lives more comfortable. Another main goal of AmI originates from the human/computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means of user-friendly interfaces. This field is evolving quickly, as can be witnessed by the emerging natural-language-based and gesture-based types of interaction. The inclusion of computational power and communication technologies in everyday objects is growing, and their embeddedness in our environments should be a...

On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops
  • Language: en
  • Pages: 769

On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops

  • Type: Book
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  • Published: 2007-11-22
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  • Publisher: Springer

This two-volume set LNCS 4805/4806 constitutes the refereed proceedings of 10 international workshops and papers of the OTM Academy Doctoral Consortium held as part of OTM 2007 in Vilamoura, Portugal, in November 2007. The 126 revised full papers presented were carefully reviewed and selected from a total of 241 submissions to the workshops. The first volume begins with 23 additional revised short or poster papers of the OTM 2007 main conferences.

Human-Computer Interaction – INTERACT 2023
  • Language: en
  • Pages: 669

Human-Computer Interaction – INTERACT 2023

The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Infor...

Human-Computer Interaction in Various Application Domains
  • Language: en
  • Pages: 526

Human-Computer Interaction in Various Application Domains

  • Type: Book
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  • Published: 2024-08-23
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  • Publisher: CRC Press

Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state‐of‐the‐art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment. This book Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains. Offers concrete examples of HCI use in real-world situations. Presents case-specific best practices, tips, and tricks. Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI. Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements. This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.