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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects archi...
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Humanity received a technological upgrade from long-dead aliens. But there’s no such thing as a free lunch. Humanity had somehow muddled through the horrors of the 20th century and – surprisingly – managed to survive the first half of the 21st, despite numerous nuclear accidents, flings with neo-fascism and the sudden arrival of catastrophic climate change. It was agreed that spreading our chances across two planets offered better odds than staying rooted to little old Earth. Terraforming Mars was the future! A subsequent research expedition led to humanity’s biggest discovery: an alien spaceship, camouflaged to appear like an ordinary asteroid. Although the aliens had long since gon...
Lacey has a woman living inside her head … or is it the other way around? Decades from now, technology has advanced, and everyone has a ‘neuro-net’ wired into their brain. This provides each person with a ‘voyce’ inside their head that offers advice that guides and ostensibly protects them; as teen Lacey Clarke puts it: “Voyces help us all make the right decisions. They give us reason, protect us from outside chaos. And in some cases, they protect us from ourselves.” In this republic, Lacey and her older sister, Yadira, barely make ends meet. Their lives are made worse when they discover they must pay off their late father’s debt and that Lacey has been marked to become a Puz...
With a surge in popularity recently and an increase in great downloadable games, there has never been a better time to learn about independent "indie" games. 250 Indie Games You Must Play is a guide to the exciting and expanding world of indie gaming. Whether you are a veteran of the indie game scene or have never played an indie game before, this book helps you experience the best in indie gaming and further your understanding of why indie games are so important in the entertainment industry. The wide range of games highlighted in the text encompasses concepts and ideas that will change your perspective of what video games can be. The book covers puzzlers, platformers, beat ‘em ups, shoot...
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; au...
The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.
No longer invisible, Harp finds that fame, and family, might mean an even riskier future. In Harpan’s Worlds Harp faced his own personal history, and its repercussions. In Worlds Aligned he must deal with the results. Providing of course that he survives them. So Worlds Aligned is a second glimpse of the humans who survive long after OldEarth is abandoned. Note: Harpan’s Worlds and Worlds Aligned form a duology, and can be read as two standalones; but together they connect some of the puzzle-pieces of a fractured humanity. And its evolution.
The Christian experience in modern Europe is fragmented. It shows great diversity in various geographical contexts and, historically, a considerable alternation of extremes, high or low tides of engagement. One aspect of the Christianity in Europe's past is its mission history. The spread of Christianity from the West – as one of its most important results – into the continents of the Global South has been deeply ambivalent in character. On the one hand, the mission from the West helped to build the historical foundations for Christian education, "adolescence" and maturation to responsible "adulthood" in a global, diverse, segregated and pluralistic world. As a mature global player, Chri...