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As new technologies and professional profiles emerge, traditional education paradigms have to be adapted to new scenarios, creating favorable conditions for promoting transversal skills among students. Consequently, there is a growing demand for training in emergent skills to solve problems of different natures, distributive leadership competencies, empathy, ability to control emotions, etc. In this sense, one of the challenges that educators of all different educational levels and training contexts have to face is to foster these skills in their courses. To overcome these obstacles, innovative and disruptive methodologies, such as game-based learning activities like escape rooms, can be a g...
This work aborded teaching innovation with ICT like augmented reality, digital gamification, so on. Teachers from different matters like EFL, Economics, Social Education, and Primary Education improve their teaching process with expertise and creativity. As coordinators, we have count with expert authors worldwide in their field of work about this first title.
Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.
This book presents the latest research on software engineering application in informatics. The fields of software engineering, informatics, computer science, and artificial intelligence are critical for study in the intelligent systems issue space. This is the first part of the refereed proceedings of the 6th Computational Methods in Systems and Software 2022 (CoMeSySo 2022). The CoMeSySo 2022 conference, which is being hosted online, is breaking down barriers. CoMeSySo 2021 aims to provide a worldwide venue for debate of the most recent high-quality research findings.
The Educational Intervention in highly diverse social contexts shows the need for improvisation of professionals with high training levels and in many cases a remarkable professional background. This book, entitled: Accessibility of vulnerability groups: from ICTs to emotions" aims to respond to the situations experienced by professionals and vulnerable groups from a socio-scientific perspective. The publication is made up of nine chapters, of which 8 of them present studies of teaching experiences and one of them a systematic review of the integration of ICTs in education. Therefore, we want to highlight the great professional challenge in these post-pandemic times that consists of ensuring that students are trained in safe contexts to grow safely and creatively.
Esta publicación recopila doscientos dieciocho aportaciones científicas que representan una miscelánea de innovaciones y reflexiones docentes en distintas áreas del currículo y de las diversas etapas educativas. Estas contribuciones suponen un abanico de buenas prácticas para el desarrollo profesional. El trabajo agrupa tres conceptos clave para el desarrollo económico y social de cualquier país: innovación, educación y transferencia tecnológica. Sin embargo, no siempre se les presta la debida atención ni se les asigna los recursos necesarios para impulsarlos. La obra pretende ofrecer una visión integral y actualizada de estos temas, analizando sus fundamentos teóricos, sus exp...
Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research ...
Atualmente o ambiente escolar ou espaços a ele relacionados se desenvolvem cada vez mais habituados com a presença e transformação digital. Com isso, as tecnologias digitais na educação podem auxiliar as metodologias de aprendizagem, proporcionando benefícios importantes para alunos e professores e que podem auxiliar o desempenho, levando a possíveis resultados satisfatórios ou não. A coletânea propõe abordagens que possam oferecer e possibilitar maior interação entre os alunos, conteúdos e professores, funcionando como um suporte pedagógico para os docentes que desejam diversificar sua práxis pedagógica. Além do mais, ele oferece breve contextualização de alguns transtornos que de alguma maneira podem dificultar a aprendizagem.