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Structured Query Language has become the standard for generating, manipulating, and retrieving database information. The dramatic increase in the popularity of relational databases, coupled with Oracle’s having the largest market share, has created a demand for programmers who can write SQL code correctly and efficiently. This book provides a systematic approach to learning SQL in Oracle. Each chapter is written in a step-by-step manner and includes examples that can be run using Oracle. Using the sample tables and data provided, readers will be able to perform the examples to gain hands-on experience with Oracle programming. Gain an understanding of basic SQL principles. Learn to generate, store, and edit SQL queries in Oracle. Develop joins, subqueries, and correlated subqueries. Work with XML and Oracle databases. Test your SQL knowledge with the exercises at the end of each chapter!
This book provides readers with a very systematic approach to learning SQL using SQL Server.
This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
Bangladesh was once East Pakistan, the Muslim nation carved out of the Indian Subcontinent when it gained independence from Britain in 1947. As religion alone could not keep East Pakistan and West Pakistan together, Bengali-speaking East Pakistan fought for and achieved liberation in 1971. Coups and assassinations followed, and two decades later it completed its long, tumultuous transition to parliamentary government. Its history is complex and tragic—one of war, natural disaster, starvation, corruption, and political instability. First published in India by the Aleph Book Company, Salil Tripathi’s lyrical, beautifully wrought tale of the difficult birth and conflict-ridden politics of this haunted land has received international critical acclaim, and his reporting has been honored with a Mumbai Press Club Red Ink Award for Excellence in Journalism. The Colonel Who Would Not Repent is an insightful study of a nation struggling to survive and define itself.
This detailed volume features techniques to explore the complex interface that separates the systemic circulation from the central nervous system, known as the blood-brain barrier (BBB). Beginning with an introduction to its physiology, the book continues with sections on using pluripotent stem cells in models of the BBB, co-culture, permeability and transwell models, microfluidic and chip models, as well as models to study specific BBB pathologies. Written for the highly successful Methods in Molecular Biology series, chapters include introductions to their respective topics, lists of the necessary materials and reagents, step-by-step, readily reproducible laboratory protocols, and tips on troubleshooting and avoiding known pitfalls. Authoritative and practical, The Blood-Brain Barrier: Methods and Protocols collects a wide range of methodologies which will aid all researchers in the fascinating world of the blood-brain barrier.
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Letters will always have an innate place in our hearts- which do have intense touch of emotions and immense bliss of affection. 'Simply Blessed' is a beautiful collection of open letters by 25 amazing writers across the nation. In this era of 21st century, we still long for such handwritten letters by our loved ones and for our loved ones. It is compiled by Ahshaas Hussain.
"Akashvani" (English) is a programme journal of ALL INDIA RADIO, it was formerly known as The Indian Listener. It used to serve the listener as a bradshaw of broadcasting ,and give listener the useful information in an interesting manner about programmes, who writes them, take part in them and produce them along with photographs of performing artists. It also contains the information of major changes in the policy and service of the organisation. The Indian Listener (fortnightly programme journal of AIR in English) published by The Indian State Broadcasting Service, Bombay, started on 22 December, 1935 and was the successor to the Indian Radio Times in English, which was published beginning ...
TECHNOLOGY INNOVATION FOR THE CIRCULAR ECONOMY The book comprises 56 peer-reviewed chapters comprehensively covering in-depth areas of circular economy design, planning, business models, and enabling technologies. Some of the greatest opportunities for innovation in the circular economy are in remanufacturing, refurbishment, reuse, and recycling. Critical to its growth, however, are developments in product design approaches and the manufacturing business model that are often met with challenges in the current, largely linear economies of today’s global manufacturing chains. The conference hosted by the REMADE Institute in Rochester, NY, brought together U.S. and international researchers, ...
Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.