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Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." —James Brown, Rutgers University, Camden
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.
The essays in Hypermedia and Literary Studies discuss the theoretical and practical opportunities and challenges posed by the convergence of hypermedia systems and traditional written texts.Consider a work from Shakespeare. Imagine, as you read it, being able to call up instantly the Elizabethan usage of a particular word, variant texts for any part of the work, critical commentary, historically relevant facts, or oral interpretations by different sets of actors. This is the sort of richly interconnected, immediately accessible literary universe that can be created by hypertext (electronically linked texts) and hypermedia (the extension of linkages to visual and aural material). The essays i...
Borges 2.0: From Text to Virtual Worlds analyzes Jorge Luis Borges's «The Library of Babel», «The Garden of Forking Paths», and «The Intruder» from a tripartite perspective that encompasses literature, science, and technology. This book underscores developments in chaos theory during the 1980s and their intricate connections with Borges's works and the digital world. Without losing sight of this critical framework, this study also takes into account Deleuze and Guattari's rhizome theory and Umberto Eco's theory on labyrinths. Borges 2.0 is unique in its analysis of how Borgesian texts relate to science and technology at the same time that science and the virtual world illuminate Borges's texts to provide a new reading of his work.
The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.
"Alternative Historiographies of the Digital Humanities examines the process of history in the narrative of the digital humanities and deconstructs its history as a straight line from the beginnings of humanities computing. By discussing alternatives histories of the digital humanities that address queer gaming, feminist game studies praxis, Cold War military-industrial complex computation, the creation of the environmental humanities, monolingual discontent in DH, the hidden history of DH in English studies, radical media praxis, cultural studies and DH, indigenous futurities, Pacific Rim post-colonial DH, the issue of scale and DH, the radical, indigenous, feminist histories of the digital database, and the possibilities for an antifascist DH, this collection hopes to re-set discussions of the DH straight, white origin myths. Thus, this collection hopes to reexamine the silences in such a straight and white masculinist history and how power comes into play to shape this straight, white DH narrative."--Page 4 of cover
A vibrant guide to the artistic, cultural, and social faces of the new media.
DIVEssays on digital culture--what it is, its historical context, and its uses in the media, the film industry, and the sciences./div
First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.
What happens when, in the wake of postmodernism, the old enterprise of bibliography, textual criticism, or scholarly editing crosses paths and processes with visual and cultural studies? In Reimagining Textuality, major scholars map out in this volume a new discipline, drawing on and redirecting a host of subfields concerned with the production, distribution, reproduction, consumption, reception, archiving, editing, and sociology of texts.