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Relive the greatest adventure in history through this incredible chronicle of the Lord of the Rings trilogy and its immeasurable impact on pop culture. Gather your fellowship and retrace the remarkable journey from the Shire to Mordor with this detailed and in-depth exploration of Peter Jackson’s timeless Lord of the Rings trilogy. From Tolkien’s original story to the actors’ anecdotal experiences, to its cultural impact on the entire world, this book will captivate every fan of the One Ring. Now, for the first time in history, Polygon’s Year of the Ring archive of stories and fandom coverage can be brought home and added to any fan’s collection, in this beautifully designed hardco...
Explores the history of Batgirl from her groundbreaking comics debut to her disappointing live-action appearances and beyond in an "appealing, comprehensive, and enjoyable tour of Batgirl's many iterations." (Booklist) For over sixty years, every woman who took on the mantle of Batgirl has been a powerful, independent heroine, each belying the sidekick status the name implies and connecting with a unique subset of marginalized fans. Betty Kane, the original Bat-Girl, was a hero for young girls at a time when the genre was leaving them behind. Barbara Gordon embodied the values of the women’s liberation movement and became a powerful figure in disability representation. Cassandra Cain was a...
Contributions by Apryl Alexander, Alisia Grace Chase, Brian Faucette, Laura E. Felschow, Lindsay Hallam, Rusty Hatchell, Dru Jeffries, Henry Jenkins, Jeffrey SJ Kirchoff, Curtis Marez, James Denis McGlynn, Brandy Monk-Payton, Chamara Moore, Drew Morton, Mark C. E. Peterson, Jayson Quearry, Zachary J. A. Rondinelli, Suzanne Scott, David Stanley, Sarah Pawlak Stanley, Tracy Vozar, and Chris Yogerst Alan Moore and Dave Gibbons’s Watchmen fundamentally altered the perception of American comic books and remains one of the medium’s greatest hits. Launched in 1986—“the year that changed comics” for most scholars in comics studies—Watchmen quickly assisted in cementing the legacy that co...
An eye-opening exploration of the toxic masculinity and sexism that pervades the superhero genre. Superheroes have been exciting and inspirational cultural icons for decades, dating back to the debut of Superman in the 1930s. The earliest tales have been held up as cornerstones of the genre, looked upon with nostalgic reverence. However, enshrining these tales also enshrines many outdated values that have allowed sexist gender dynamics to thrive. In Not All Supermen: Sexism, Toxic Masculinity, and the Complex History of Superheroes, Tim Hanley examines how anger, aggression, and violence became the norm in superhero comics, paired with a disdain for women that the industry has yet to fully m...
Fandom has been celebrated both as a harmonious, tolerant space and as apolitical and detached from reality. Yet fandom is neither harmonious nor apolitical. Throughout the past century, fandom has been shaped by recurring controversies and sparked by the emergence of new circles, platforms and discourses. Since the earliest days of science-fiction fandom, fans have conceived of their communities as quasi-political bodies, and of themselves as public actors in discursive spaces. They are concerned with the organizational structures, norms, and borders of fandom as well as their own position within it all. This latter concern has moved to the forefront as fan practices and platforms have been coopted by the entertainment industry and by political actors, forcing fans to situate their fannish and political identities in relation to both sprawling transmedia franchises and right-wing groups exploiting fannish formations for political ends. Through case studies of Glee and The Hunger Games fandoms as well as events such as Gamergate, RaceFail '09 and the Hugo Awards controversies, this book explores the complexities of political fandom.
Fame is like lightning. Taylor Swift, Bob Dylan, Leonardo da Vinci, Jane Austen, Oprah Winfrey—all of them were struck. Why? What if they hadn't been? Consider the most famous music group in history. What would the world be like if the Beatles never existed? This was the question posed by the playful, thought-provoking, 2019 film Yesterday, in which a young, completely unknown singer starts performing Beatles hits to a world that has never heard them. Would the Fab Four's songs be as phenomenally popular as they are in our own Beatle-infused world? The movie asserts that they would, but is that true? Was the success of the Beatles inevitable due to their amazing, matchless talent? Maybe. I...
The Homer Simpson-esque stereotype has been a persistent trope in cartoons since programming aimed directly at children and adolescents began. Young viewers are exposed to the incapable and incompetent "hapless father" archetype on a regular basis, causing both boys and girls to expect the bare minimum of fathers while mothers hold the responsibility for all domestic and parenting work. Cartoons rely heavily on toxic stereotypes for ratings, when in fact, healthy representations of fathers are just as successful in maintaining viewership. Eleven essays, written by scholars from around the world, investigate the topic of fatherhood as it is represented in children's animated television shows....
While much of the scholarship on superhero narratives has focused on the heroes themselves, Batman’s Villains and Villainesses: Multidisciplinary Perspectives on Arkham’s Souls takes into view the depiction of the villains and their lives, arguing that they often function as proxies for larger societal and philosophical themes. Approaching Gotham’s villains from a number of disciplinary backgrounds, the essays in this collection highlight how the villains’ multifaceted backgrounds, experiences, motivations, and behaviors allow for in-depth character analysis across varying levels of social life. Through investigating their cultural and scholarly relevance across the humanities and social sciences, the volume encourages both thoughtful reflection on the relationship between individuals and their social contexts and the use of villains (inside and outside of Gotham) as subjects of pedagogical and scholarly inquiry.
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
This book explores the relationship between multiplicity and representation of non-European and European-American cultures, with a focus on comics and superheroes. The author employs a combination of research methodologies, including close reading of transmedia texts and interviews with transmedia storytellers and audiences, to better understand the way in which diverse cultures are employed as agents of multiplicity in transmedia narratives. The book addresses both commercial franchises such as superhero narratives, as well as smaller indie projects, in an attempt to elucidate the way in which key cultural symbols and concepts are utilized by writers, designers, and producers, and how these...