You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Leisure, Women, and Gender is part of an ongoing examination that explores and elaborates issues of leisure for girls and women. The book is both an update of A Leisure of One's Own: A Feminist Perspective on Women's Leisure (1989) and Both Gains and Gaps: Feminist Perspectives on Women’s Leisure (1996) and a departure from these earlier works, in its process and structure. Specifically, in this volume, rather than writing about the research that others are doing, we invited some of those researchers to talk about how they came to study leisure, women, and gender; what they have learned from their research; and to reflect on directions for future research. Hence, organizationally and structurally it falls in the “middle ground” between a co-authored and an edited book: it mixes writing by the book’s editors with the voices of invited scholars, who contribute central and additional perspectives regarding the topics.
Publisher description
Each year, for ten uninterrupted years, a group of middle aged adults told researchers about their wants and desires, their life stresses and strains, their sources of happiness and joy, and their perspectives on how their lives were—or were not—changing. This book summarizes the results of this unique and unprecedented study. Using extensive statistical analyses and qualitative case studies, it documents change and consistency in participants’ core values and perceptions of leisure. It describes the vast range of experiences people had each year in areas ranging from changing social relationships to employment and health, and examines how these experiences affected their lives and their views of their life structure, looking at both variations over time for individual participants and differences from one participant to another. This book provides important guidance for scholars and researchers of aging. It also offers fascinating insights for practitioners working with midlife and older adults, as well as for the reader anticipating or experiencing the midlife years.
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games a...
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.
The third in a series that examines the state of the arts in America, this analysis shows, in addition to lines around the block for special exhibits, well-paid superstar artists, flourishing university visual arts programs, and a global expansion of collectors, developments in the visual arts also tell a story of rapid, even seismic change, systemic imbalances, and dislocation.
This text is the first to identify current issues in the study of leisure that are raised by the profound changes and conflicts in American and world societies entering the 21st century. Each chapter includes two sides of at least one critical debate designed to engage students in analysis and discussion. The text focuses on personal and social questions and meanings rather than dry summaries. It encourages students to become involved in these issues in and outside the classroom. The underlying theme is that leisure is a realm of conflict: there is the complex composition of society with contested opportunities and interests related to gender, class, race, and ethnicity. There are political ...
What does it mean to cultivate demand for the arts? Why is it important and necessary to do so? What can state arts agencies and other arts and education policymakers do to make it happen? The authors set out a framework for thinking about supply and demand in the arts and identify the roles that different factors, particularly arts learning, play in increasing demand for the arts.
This volume was first published by Inter-Disciplinary Press in 2016. Sport is multi-billion dollar business. Sport is a kick around in the park. Sport is high (and low) politics. Sport is said to shape admirable personal qualities. Sport is said to embed the worst of white male heterosexual able-bodied privilege. Sport is said to break down social barriers. Sport is said to entrench a narrow nationalism. The list of what sport is said to be can be extended almost ad infinitum. This e-book attempts to make sense of some of the multiplicity of the ‘things’ that sport can be, mean and do. The papers in this volume explore the diversity of sport, providing insights from a wealth of perspectives into this ubiquitous cultural practice. The e-book will appeal to students, practitioners and readers who want to gain a fuller understanding of the games we watch and play.