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Walt Disney Animation Studios The Archive Series: Design
  • Language: en

Walt Disney Animation Studios The Archive Series: Design

  • Categories: Art

Whether it consists of quick sketches on a lunch counter napkin, elaborate paintings in oils or watercolors, or dazzling computer renderings, the unparalleled creative process of Disney artists is lavishly showcased in Design, the third volume of The Walt Disney Animation Studios - The Archive Series. Among the incredible talents featured in this volume are Albert Hurter, Ferdinand Horvath, Joe Grant, Maurice Noble, Gustaf Tenggren, Tyrus Wong, Kay Nielsen, David Hall, Mel Shaw, Mary Blair, Bianca Majolie, Yale Gracey, Eyvind Earle, Walt Peregoy, Ken Anderson, James Coleman, Jean Gillmore, Rowland Wilson, Glen Keane, Chris Sanders, Andreas Deja, Mike Gabriel, Mike Giaimo, Hans Bacher, Chen Yi Chang, Paul Felix, Aaron Blaise, Ian Gooding, and John Musker. Design represents a rare opportunity to again enjoy a glimpse into the truly spectacular trove of treasures from the Walt Disney Animation Research Library.

Designing Disney
  • Language: en

Designing Disney

Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.

Walt Disney Animation Studios The Archive Series: Layout & Background
  • Language: en

Walt Disney Animation Studios The Archive Series: Layout & Background

This fourth installment in The Archive Series showcases the scenic background and layout art that gives every piece of Disney animation a time and place. The Animation Research Library and curator John Lasseter, the Walt Disney Animation Studios Chief Creative Officer, have assembled over 300 pieces of artwork from the company's shorts and masterpieces from Snow White and the Seven Dwarfs to Tangled, and even the upcoming Winnie the Pooh. With many two-page spreads and several 30-inch gate-folds, Backgrounds & Layouts includes famous as well as unpublished work of the great layout artists and background painters such as Eyvind Earle, Claude Coats, Walter Peregoy, Maurice Noble, James Coleman, Serge Michaels, Al Dempster, Bill Layne, Art Riley, Brice Mack, and Lisa Keene. Collectors and animation enthusiasts couldn't be more thrilled with the first three books in the series, and they are eager to add Backgrounds & Layouts to their libraries.

Inspiring Walt Disney: The Animation of French Decorative Arts
  • Language: en
  • Pages: 247

Inspiring Walt Disney: The Animation of French Decorative Arts

  • Categories: Art

Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design—from tapestries and furniture to Boulle clocks and Sèvres porcelain—alongside 150 Disney film stills, drawings, and other works on paper. The text connects these art forms through a shared dedication to craftsmanship and highlights references to European art in Disney films, including nods to Gothic Revival architecture in Cinderella (1950);bejeweled, medieval manuscripts in Sleeping Beauty (1959); and Rococo-inspired furnishings and objects brought to life in Beauty and the Beast (1991). Bridging fact and fantasy, this book draws remarkable new parallels between Disney’s magical creations and their artistic inspirations.

What Would Walt Do?
  • Language: en
  • Pages: 126

What Would Walt Do?

  • Type: Book
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  • Published: 2001-04
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  • Publisher: iUniverse

"This book chronicles the experiences of a young Florida engineer who served the team during construction of Walt Disney World from 1968 to 1971"--Page 4 of cover

Walt's People -
  • Language: en
  • Pages: 541

Walt's People -

The Walt's People series, edited by Didier Ghez, is a collection of the best interviews ever conducted with Disney artists. Contributors to the series include noted Disney experts Robin Allan, Paul F. Anderson, Mike Barrier, Albert Becattini, John Canemaker, John Culhane, Pete Docter, Christopher Finch, J.B. Kaufman, Jim Korkis, Christian Renaut, Linda Rosenkrantz, Dave Smith, and Charles Solomon. Walt's People - Volume 9 features in-depth interviews with Ken Anderson, Art Babbitt, Jack Bradbury and Mary Jim Carp, Paul Carlson, Les Clark, Jack Cutting, Jack Ferges, Bob Foster, Joe and Jennie Grant, Victor Haboush, Thurston Harper, Fred Joerger, Ollie Johnston, Bob Jones, Margaret Kerry, Burn...

How to Be Like Walt
  • Language: en
  • Pages: 384

How to Be Like Walt

How to Be Like is a “character biography” series: biographies that also draw out important lessons from the life of their subjects. In this new book—by far the most exhaustive in the series—Pat Williams tackles one of the most influential people in recent history. While many recent biographies of Walt Disney have reveled in the negative, this book takes an honest but positive look at the man behind the myth. For the first time, the book pulls together all the various strands of Disney’s life into one straightforward, easy-to-read tale of imagination, perseverance, and optimism. Far from a preachy or oppressive tome, this book scrapes away the minutiae to capture the true magic of a brilliant maverick. Key Features This is for the millions of Disney fans—those who admire his artistry or his business savvy or the products of his namesake company. The tone and style of the book will capture the imagination of younger readers, especially teens, in the same way as How to Be Like Mike. Support within the Disney world includes the daughter and grandson of Walt Disney; nephew and former vice chairman Roy Disney; and numerous Disney insiders who are already spreading the word.

Walt Disney Imagineering
  • Language: en

Walt Disney Imagineering

How can you make dreams come true? Or transform a fantasy into a colorful, exciting world that visitors can move through, touch, and enjoy? Such fabulous work is the daily business of Walt Disney’s Imagineers, a core group of creative and highly skilled professional wizards who combine imagination with engineering to create the reality of behind the dreams that comprise the Disney theme parks. In this sequel to the best-selling Walt Disney Imagineering: A Behind-the-Dreams Look at Making the Magic Real, the Imagineers serve up another dose of magic with an even closer look at who they are, what they do, and how they do it, illuminating their theories and explaining the tools they use, and ...

Walt Disney and the Quest for Community
  • Language: en
  • Pages: 222

Walt Disney and the Quest for Community

  • Type: Book
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  • Published: 2016-02-24
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  • Publisher: Routledge

During the final months of his life, Walt Disney was consumed with the world-wide problems of cities. His development concept at the time of his death on December 15th, 1966 would be his team’s conceptual response to the ills of the inner cities and the sprawl of the megalopolis: the Experimental Prototype Community of Tomorrow or, as it became known, EPCOT. This beautifully written, instantly engrossing volume focuses on the original concept of EPCOT, which was conceived by Disney as an experimental community of about 20,000 people on the Disney World property in central Florida. With its radial plan, 50-acre town center enclosed by a dome, themed international shopping area, greenbelt, h...

Designing Disney's Theme Parks
  • Language: en
  • Pages: 232

Designing Disney's Theme Parks

From the day it opened in July 1955, in an event given live TV coverage, Disneyland has been a key symbol of contemporary American culture. It has been both celebrated and attacked as the ultimate embodiment of consumer society, a harbinger of shopping-mall culture, a symbol of American hegemony in entertainment, the epitome of fantasy, simulation, pastiche, and the blurring of distinctions between reality and mass-media imagery. Yet for all the power of Disneyland as metaphor, almost no one has discussed the making of this unique place, with its far-flung colonies in Florida, Japan, and France. Written to accompany an exhibition at the Canadian Centre for Architecture in Montreal, "Designin...