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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an a...
Winifred Phillips was born in Ilford, Essex, in 1926, one of four children. Sent to a convent boarding school, which she loathed, she trained as a nursery nurse and met George Wheeler, a 19-year-old RAF trainee wireless operator. The pair fell in love and spent a happy year together, only to say goodbye in 1943 before he was sent on bombing missions to Germany. They kept in touch with regular letters but he went missing in 1944 and nobody knew what happened to him. Determined to see something of the world, Winifred joined the Auxiliary Territorial Service in 1948 and enlisted in the Women's Royal Army Corps a year later. For the next two decades she travelled the globe and reached the rank o...
Women's Music for the Screen shines a light on the works and lives of female-identifying screen composers. With composer profiles, exclusive interview excerpts, and industry case studies, this volume showcases their achievements and reflects on the systemic gender biases women have faced in an industry that has long excluded them.
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to ps...
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
From its creation by Charles Elton in 1932 to its demise when he retired in 1967, the Bureau of Animal Population at Oxford was a mecca for ecologists from around the world. Crowcroft provides an anecdotal history of this small research institute that so strongly influenced the development of modern animal ecology. "[This] is a very good account of the work and personal interactions of a group that played an important part in the development of animal ecology in the period 1930-60."—John Krebs, TREE
This collection of new interviews with twenty-five accomplished female composers substantially advances our knowledge of the work, experiences, compositional approaches, and musical intentions of a diverse group of creative individuals. With personal anecdotes and sometimes surprising intimacy and humor, these wide-ranging conversations represent the diversity of women composing music in the United States from the mid-twentieth century into the twenty-first. The composers work in a variety of genres including classical, jazz, multimedia, or collaborative forms for the stage, film, and video games. Their interviews illuminate questions about the status of women composers in America, the role of women in musical performance and education, the creative process and inspiration, the experiences and qualities that contemporary composers bring to their craft, and balancing creative and personal lives. Candidly sharing their experiences, advice, and views, these vibrant, thoughtful, and creative women open new perspectives on the prospects and possibilities of making music in a changing world.
How many composers, songwriters and lyricists wrote music in the twentieth century?? Who were they?? This first edition identifies more than 14,000 people who did so, and all are listed in this eBook alphabetically along with a hyperlink to their Wikipedia biographical data. Performers of blues, folk, jazz, rock & roll and R&B are included by default. PLEASE NOTE: THE HYPERLINKS IN THIS BOOK ONLY FUNCTION ON GOOGLE PLAY aka THE 'FLOWING' VERSION. The hyperlinks in this book DO NOT CURRENTLY FUNCTION on the GOOGLE BOOKS ' FIXED' version.
The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapte...
The AQA GCSE Music Study Guide is a definitive study guide for the 'reformed' GCSE (9-1) specification - For exams 2018 onwards. This clear and concise guide covers all components of the GCSE: 'Performing', 'Composing' and 'Understanding Music'. This edition also contains full coverage of the study pieces for all four areas of study, gives background information and advice on answering questions on ‘unfamiliar’ repertoire, offers comprehensive support for 'Composing' tasks, gives advice on how to tackle 'Performing', explains what to expect in the exam and introduces the musical language, elements and contexts that AQA expects students to know. Author Andrew S. Coxon has been Head of Department in three secondary schools. He has been involved in examination work with one of the major examining boards for 36 years and has held senior posts at GCSE and A level.