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KOBOLD GT GAMEMASTERING
  • Language: en

KOBOLD GT GAMEMASTERING

The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

Kobold Guide to Plots & Campaigns
  • Language: en
  • Pages: 124

Kobold Guide to Plots & Campaigns

  • Type: Book
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  • Published: 2016-07-17
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  • Publisher: Kobold Press

The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Kobold Guide to Worldbuilding
  • Language: en
  • Pages: 124

Kobold Guide to Worldbuilding

  • Type: Book
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  • Published: 2012-12
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  • Publisher: Unknown

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that c...

Zobeck Gazetteer
  • Language: en
  • Pages: 120

Zobeck Gazetteer

  • Type: Book
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  • Published: 2013-01
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  • Publisher: Unknown

Magic and Deviltry in the Crossroads City The Zobeck Gazetteer brings award-winning designer Wolfgang Baur's Free City of Zobeck to life! This is where the campaign setting of Midgard was born: in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged PC race. Anyone looking for a new and different setting will find a clockpunk city forged in the fires of revolt, with monsters and magic drawn from the dark folktales of medieval Eastern Europe-plus details of devils, kobold kings, and plots galore! This massively expanded, 116-page edition of the Zobeck Gazetteer includes material from dozens of sources, collecting all this in one inv...

Tales of the Old Margreve
  • Language: en
  • Pages: 200

Tales of the Old Margreve

  • Type: Book
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  • Published: 2019-06-11
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  • Publisher: Unknown

Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

Kobold Guide to Board Game Design
  • Language: en
  • Pages: 146

Kobold Guide to Board Game Design

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Index of Patents Issued from the United States Patent and Trademark Office
  • Language: en
  • Pages: 1736

Index of Patents Issued from the United States Patent and Trademark Office

  • Type: Book
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  • Published: 1993
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  • Publisher: Unknown

None

Tome of Beasts
  • Language: en

Tome of Beasts

  • Type: Book
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  • Published: 2016-11-08
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  • Publisher: Unknown

"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

Complete Kobold Guide to Game Design
  • Language: en
  • Pages: 244

Complete Kobold Guide to Game Design

  • Type: Book
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  • Published: 2012-12-01
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  • Publisher: Unknown

This collection explores monetary institutions linking Europe and the Americas in the seventeenth to nineteenth centuries.

Herald of the Ivory Labyrinth
  • Language: en

Herald of the Ivory Labyrinth

  • Type: Book
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  • Published: 2014-02-11
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  • Publisher: Unknown

The Wrath of the Righteous Adventure Path continues with Herald of the Ivory Labyrinth, by Wolfgang Baur The cult of Baphomet has been delivered a critical blow, yet the Horned Lord remains, and now he's taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet -- they must travel to Baphomet's Abyssal Realm, the Ivory Labyrinth, and navigate its trackless mazes in order to discover the ancient prison in which he's keeping the abducted herald A Pathfinder Roleplaying Game adventure for 15th-level characters who have gained seven mythic tiers, Herald of the Ivory Labyrinth utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An article exploring the debased cult of Baphomet and a survey of the deformed spawn of the titans known as the demodands round out this volume. A bestiary of several monsters and part five of Robin D. Laws's new Pathfinder Journal await discovery.